As promised last week, the results of the “Best” solo class poll, tabulated and presented for your viewing pleasure. Or your trollish flamery, depending on your personal alignment.
I was really hoping that my guess of “Druid” would win and I could mentally flip a finger towards all the naysayers, because that would have been so satisfying. But no such luck, I am in the minority opinion. So be it, it is neither the first nor the last time I’ve been there.
All I can say is you all have got to play more Druids. Or maybe I need to play more monks. Or both.
For each of the six attributes, each class was awarded a score based on how many other classes they defeated. So for instance, Sorcerers “won” the DPS attribute, defeating all twelve of the other classes, and thereby earned a “12” in that category.
This method awarded those with clear victories over those with tied scores. For instance, in the Defenses attribute, Monks and Paladins tied for the top rank and both earned “11”, no one earned a “12”. This method also rewards classes which avoid coming in last: not losing was as important as winning. And I think that is appropriate considering what we are trying to figure out here; a class which completely sucks at one or more of these soloing attributes should be penalized severely.
Also, rankings for Locks and Traps were halved when attributes were summed. Yes these are important soloing attributes but not at the same degree as the other attributes; some quests can be soloed with no locks or traps whatsoever.
There were a lot of votes! The page containing the polls was viewed 1200 times, and somewhere between 120 and 150 of those viewers took the time to vote; mostly voting in all six polls. Quite the high click rate; clearly this is a topic people care about. Unless DDO players are just over-represented by people who love to click.
Other than the disappointing finish of Druid, the biggest thing that I would not have expected is the lack of importance that you all put on melee. How unexpected. Meleers may not be able to reach the crazy four and five digit hits that a caster can, but they do it so much faster and their damage can be sustained indefinitely. Oh well, this is why there is a poll, if all I wanted was my own opinion I would just reread my original rankings.
Varying Vote Totals by Attribute
Not all of the attributes got the same number of votes. If the polls that were higher on the page got the most votes, I would just assume this was due to short attention spans and ignore it, but it wasn’t like that. Self-healing got the most votes, by far:
This could be just the fact that more people felt there was a tie for “best” self-healer and therefore voted more often. Or it could represent an attribute that people felt was more important and was therefore clicked by more voters. No way to tell the difference.
Just to be sure, I re-plotted the results, weighting the sums based on the total votes per attribute, so for example self-healing was worth 34% more in the totals. The results were tightened up a bit but did not actually change any rankings. I am not presenting those results since I cannot tell whether the different totals are because of people putting more emphasis on each attribute or some things were just more likely to require more than one click.
Anyway, fun with graphs is one of my favorite kinds of fun. Somehow I doubt anyone else will be enjoying this as much as I did, but here you go, graphs for everyone!
Knock yourselves out.
🙂 😀 🙂