There might be something good in here. Not that I would know …
One of my guild mates believes the new loot-generated random weapons are overpowered. As evidence, he points to a minimum-level 0 weapon with the effect Ghostbane I.
Ghostbane hits incorporeal, just like Ghost-Touched used to do, and it does bonus damage to undead, just like Undead Bane used to to.
“See”, he says, “over-powered. Two effects in one.”
But then I look at the twink weapon that I used to use at level 0 – a +1 Acid Rapier with Icy Burst and Force Critical. Which is now minimum level 6 and barely counts as a twink weapon at all – and I dispute his statement. For me personally, the new weapons have reduced my character’s power, at least at low levels. Not overpowered. Lesser powered.
Is this bad? Is it good?
I do not know, but it sure is confusing. Higher levels are less confusing to me; the epic-level new weapons seem clearly inferior to previous versions. No new weapon is making me put away my Drow Maul of the Weapon Master or my dual Templar’s Justice dwarven axes.
But then, even those are no longer truly top level, are they? The new top-level is minimum level 28 and they are level 20-25.
Weapons dazzle me
New names and types and effects
So confusing! Even the Wiki seems confused by it all.
It’s probably good that the game keeps us guessing every so often. Keeps things fresh and interesting. Plus, loot suddenly matters again. Every chest I open, every end reward list, every barrel I break, may drop something that I will directly and immediately equip, rather than just a collection of things I will be deconstructing or vending.
Before these changes, equipping something I found in a chest never happened. Never. But now, it might.
That’s a good thing, right?