After a couple of years of development and an extended beta period, Turbine’s MOBA (Multiplayer Online Battle Arena) game Infinite Crisis finally went “live” in March of this year. Infinite Crisis featured the DC Comics cast of characters in team-versus-team battles: including playable Batman, Superman, Wonder Woman, and a number of other characters from the DC comic book world.
The game opened to mixed reviews, and had player population issues right from the get-go. There simply has to be a sufficient pool of players in a MOBA; it is, after all, PvP on a grand scale. You cannot “solo” a MOBA.
Apparently the problems were not solvable. Yesterday, WB announced that development on the game was ceasing immediately and that the game would permanently go dark on August 14.
Make no mistake about it, this is a big hit for Turbine. Many Turbine developers and employees have already lost their jobs over this, or are about to. And it is coming within a year of two different Turbine layoffs: this is not a great time to be a Turbine employee.
If you know a Turbine employee, or talk to one on the forums, give them a hug. They need it.
But the damage is not just the effect on employees. This is a major black eye for the company. Infinite Crisis was a AAA title, featuring extremely popular characters and intellectual property, yet it opened and closed in less than 90 days. Yikes. Turbine’s prestige and reputation may never recover.
But this is a DDO site, not an Infinite Crisis site. So … what does this mean for us?
Probably nothing. Unless this is such a big hit that it actually kills off the developer altogether, which obviously would be the end of DDO as well. Short of that, this could actually be good for DDO. Infinite Crisis was taking up attention and resources – supposedly even poaching developers from the DDO pool, although I cannot point to any specifics to back that up. Now it is not. Maybe that will mean increased resources or attention for us.
But probably not. Those newly extraneous resources will most likely be laid off. DDO is churning along with whatever resources it has already been given, it would be difficult to build a business case in favor of allocating more.
So, again, probably nothing will change at all.
But this is all speculation. There is one thing we know for a fact: WB Games will absolutely pull the plug on anything, even a brand new major title, when it perceives doom on the horizon. No mercy. No fuzzy area. You produce or you die.
And DDO is still going. Clearly, it must be doing something right. At least for now, for today, all of the doomsayers on the forums and on the DDOVault are wrong.
Because if the game really was doomed, it would be dead. Boom. Snicker-snack. No debate needed.
As long as there is life, there is hope.
🙂 😀 🙂
Edit: I reached out to Turbine via multiple channels to see if I could get a statement about this, and received a forum PM from Cordovan slightly after 3pm:
The closure of Infinite Crisis is not going to have any impact on the plans we have for DDO.
So there you go.