Swashbuckling on our new airship
The recent Lamannia release contains very early looks at several of the key features that we can expect in Update 22:
- Single Weapon Fighting feats
- Swashbuckler bard enhancement tree
- Guild Airship re-architecture
|Turbine seems determined to implement SWF with weapon speed increases (a stacking 10% Combat Style bonus to melee alacrity per feat with additional damage based on character attribute) rather than defenses or some other attribute that might make it attractive to classes other than Bards and maybe Artificers. Meh. Very disappointing but whatever, I’ve already wasted two entire articles on it and I’m not writing another. At least, not yet. Let’s see how aggravated I remain as the month progresses.|
If SWF is meh, then so will be Swashbuckling. Unless I want to make yet another fun heroic build that is excellent in guild runs but not welcome in the end game. Oh who am I kidding, of course I am going to re-fit my bard Rancyd Danzig into a Swashbuckler. It does look fun! It just doesn’t look very end-gamey.
But enough about that. Let’s talk about airships because they are changing everything, and unlike SWF and Swashbucklers, the airship changes look AWESOME!
You can tell airships have changed the moment you arrive: the entire top deck is empty. No stone idols, no dancing kobolds, just a single button, conveniently enough named “button”. I am told that clicking this button will give you every amenity buff in the ship. No more running about and clicking everywhere, from now on you will get all the buffs at once, thanks to my new best friend Mr. Button.
When you enter the ship, you immediately have to make a choice. First Deck, Second Deck, or Cargo Hold. That’s right, your tiny little air dinghy is now a four-story luxury cruiser. But it gets better.
Each deck is huge. Really, really huge.
The first deck is empty, as shown above. The second deck contains the engine room. It is safe to say that the engines have gotten an upgrade too.
I only built a Windspyre Gryphon. I have no idea how all of the ships differ, other than in size and capacity. But the Gryphon comes with lovely windows amidships:
The third deck is the Cargo Hold, and it contains enough hookpoints to slot all of the old-style ship enhancements you may still have. Cheek-to-cheek, jowl-to-jowl, they stand one next to the other, enough room for all of them.
Yes, if you want to continue using your airship in the exact way that you do today, you can, just stock up on the amenities available today. And I mean stock up, because when Update 22 comes out you will no longer be able to buy them. But you can buy as many as you want now, and continue to use them until they run out, or the earth’s core cools and makes the planet uninhabitable, whichever comes first.
It won’t be exactly the way you use them today because you will be able to get all your old-style buffs by pressing Mr. Button. No more running hither and yon clicking everything, not even when accessing your old-school buffs. Thank you Mr. Button.
But back to first and second decks. Each one has a button too, not Mr. Button from the top deck, these buttons don’t give you any buffs. Instead, they turn on the amenity hook points. Because the new airships aren’t just pretty; they serve a purpose.
Activating the amenity hook points
As mentioned previously, amenities no longer come in single-purpose packages. No idols, no dancing kobolds. Now amenities fill an entire room, each amenity delivering more than one buff.
Tomorrow we’ll start looking at the amenities themselves. It will take awhile; there are 40 of them!
🙂 😀 🙂