I don’t know how your brain works, or for that matter, anyone’s, but mine has first-reaction thoughts and then later, more thoughtful thoughts. They won’t be usefully thoughtful, or more valid, or lucid, or any of that. They are still my thoughts after all. But they are likely to be different.
Putting me in a weird state where I end up with two differing sets of ideas about one thing.
For example, Star Wars. But it is still too soon to talk about that. So instead, let’s talk about the new random loot generation system.
My first thoughts about the new loot system are not good. Not good at all. I am immediately bewildered by the amount of time spent versus value received. The new system has so many flaws! And even when it works, it is not better, it is merely different.
And then I start thinking about it in detail. Even then, still negatives. At first. But read on:
Lower level mismatch
Vorpal on level one weapons? I don’t need to say anything else do I?
Effects that Didn’t Scale and then Did and now Don’t Again
Deathblock and Keen and many other effects were changed (fairly recently) to appear in minor versions at lower levels and gradually power up with higher minimum levels. This scaling was reflected in the weapon name, for instance you might get an item with Deathblock III or Keen II.
But no more. Now it is back to just Deathblock again. Although for some reason, everything that is Keen is Keen I.
We were told this scaling was necessary and had to be done, except apparently it was not. Apparently it was just a waste of time. Or maybe the newer version is a waste of time and we will eventually get the older version back?
Mixed Effect Types
Almost every weapon is now a mixture of spellcasting implement and melee. It is very unusual to find a weapon that is “pure”, just a caster weapon or just a melee weapon.
Most random loot was vendor trash before, and it still is. This change goes in the category of not better or worse, just different.
All the New Effect Titles
Cold resistance is now “Charred”. Cold absorption is now “Blazing”. Cold damage is now “Chilled”. Because … well … I have no idea why we needed new names.
Titles Do Not Describe the Item
Several effects simply do not show up in item titles at all; I suspect this is a bug, and I will list it with the other bugs.
But it appears to be working as intended that some effects appear in the item title but do not actually describe the effect. For instance, “of Slaying” means that the item confers bane damage on hit. But you have to mouseover the item and read the description to see what kind of bane it is. Making them useless to me.
Impossible to find in the auction house, and impossible to pick the right one in the heat of battle.
No DR-breaking Effects
There is no more Metalline. No more Transmuting. No more Aligned. No more Holy or Pure Good or Righteous.
There is still alignment damage but it isn’t shown in the weapon title, nor does it appear in the list of weapon damage types. Does Evil damage break Evil DR? I dunno.Weapons do still drop with Adamantine and Silver, but I haven’t seen Flametouched Iron or Byeshk yet.
If you already have something that is Silver of Aligned, or Adamantine of Smiting, or any of those, hold onto them. You won’t get another.
I have not yet seen Banishing, Smiting, or Disruption on anything new. Nor Deception. [Edit] readers are reporting that Deception still exists. Maybe these exist and are just rare, but since Paralyzing and Vorpals now fall like rain, I suspect they are not rare and are just gone.
Since this is DDO it is inevitable that a new system will be buggy. You would think that testing the new loot system would include generating at least one item with every effect to ensure that they all at least appear to work correctly, but I guess that just seemed like too much work.
- Speed and Armor-Piercing do not show up in weapon titles
- Alignment damage does not show up in weapon titles (but is properly reflected in weapon background colors)
- End rewards appear with no magical effects of any sort
- Cannot deconstruct new weapons
- At least three different effects show up as “Reconstruction”
- Bonuses of +0
The worst bug of all is that some of the item effects actually cause lag. The most severe offenders were muted in the emergency hotfix. But even post-hotfix, lag is still much worse since the new system went live.
Finally, after all this is processed, my brain starts to recognize that it is not all bad. Some of it is good. Some of it is very good.
Armor has all kinds of effects on it that you could not get before. Combat Mastery? Spellcasting implement? Stat bonus?
Good caster weapons are now harder to find, but better when found, with new combinations that are even more powerful. I found a khopesh that has Combustion, Insightful Combustion, and Insightful Universal Spell power: a total of more than 200 fire spell power in one hand.
Weird that it was on a khopesh, but still, nice!
A Pleasant Buzz
I am surprised by how much the new loot has changed guild conversations. Everyone is constantly linking something or another. A ring with Constitution and Spot. A cloak with Poison Resistance and Insightful Poison Resistance. Assassinate on all kinds of different items.
People are excited.
When we loot chests, we stop and look at every item. More linking. Lots of chatter. Chatter is good! People are having fun. And that is the point, right? Fun?
How weird, my final thoughts on the matter are much more complex and nuanced than I’d expected. Yes, the new loot system is bad, in many ways. But also, it is good. Surprisingly good.
Now that I’ve seen it in action, I still wish it had been done better. But I am glad it got done. I both dislike it and like it, at the same time.
I can only give it one thumb up, when it could/should have been two. But it is a fun thumb, and I am happy to see it.
🙂 😀 🙂
p.s. Get your nominations in!