Epic Chronosphere _IS_ the endgame. If you can make it there you’ll make it anywhere. Guess what?
Sparksy did die. Wasn’t a one-hit or anything, her hit points were quite adequate. But running around the bank I got behind something and the heals didn’t land in time. Next run was on my 700-hp barb and she died once too.
Spell DCs were fine. Not every monster was held on the first cast, but most were, and the holds had lasting power.
Play-testing concluded. Result: the Tim the Enchanter build is effective at end game. Especially for a 32-point build with realistic loot requirements.