Dec 152015
 

The Mandatory Healer

This is a build in progress, not a completed product. Partly because it will need updating to level 30 some time in the next week or two. But mainly because I am still playing and fine-tuning it.

Brymn is my second character ever, and up until recently was my only healer. For awhile, when I was playing him regularly, he was a pretty decent healer; never great, but adequate. He once solo-healed a Shroud group, back when that was somewhat of an accomplishment. But no one needs a healer anymore and he’s been on the shelf for most of the last five years. I dust him off occasionally when I need someone around level 20, but I’ve totally lost the knack for playing him as a healer.

I just can’t seem to remember to focus on people’s hit points.

Frankly, sitting around watching the hit point bars is boring. I can’t even remember to pay attention to my own hit points. It is always a mystery to me when my character dies. How did that happen? Did I get one-hit by something? Generally, the answer is no, I’d been losing hit points for awhile but not noticing, and my eventual death was as inevitable as night following day.

But I digress. This is not about how bad of a healer I am. Nor is it about how boring healing is. No, this is about my solution to both problems.

If you can’t remember to heal, then you need to be healing all of the time. Don’t try to remember, just do it, constantly. Like a waterfall of healing that never turns off. Except this means I have to be in the middle of the action, where the healing is needed. The kind of places where a tanking character would be.

A cloud of cures

A constant waterfall of healing, that never turns off

What if I could do both? What if I could tank and heal? That would not be boring at all, would it?

And thus, the Mandatory Healer. A Charisma-based cleric that is intended to draw all of the monster attention and hold it while filling everyone with the divine goodness of constant healing.

A tank. And a healer. Both.

But how? Let’s get crunchy:

The Mandatory Healer
17/3 Cleric/Paladin
Lawful Good Halfling

 

Brymn has two past lives, both Cleric, and one Epic Past Life for which he selected Power over Life and Death. So he will have 36 build points to play with. He also has a +3 Tome in every stat, thanks to last year’s Anniversary Card giveaway.

 

Stats
               36pt     Tome     Level Up
               ----     ----     --------
Strength        10       +3       4: WIS
Dexterity       10       +3       8: CHA
Constitution    16       +3      12: CHA
Intelligence    14       +3      16: CHA
Wisdom          15       +3      20: CHA
Charisma        15       +3      24: CHA
                                 28: CHA

 

It doesn’t really matter what order the levels come in, as long as the last one is Cleric.

 

Level Order

1. Cleric          6. Paladin        11. Cleric         16. Cleric
2. Paladin         7. Cleric         12. Cleric         17. Cleric
3. Cleric          8. Cleric         13. Cleric         18. Cleric
4. Paladin         9. Cleric         14. Cleric         19. Cleric
5. Cleric         10. Cleric         15. Cleric         20. Cleric

 

The most important skills are Heal and Intimidate. Concentration will make it easier to cast while tanking, although when Quicken is on Concentration is not necessary. You might want to put those points into Balance instead. I also built up Spellcraft as Brymn will use offensive spells to help hold agro.

 

Skills
          C  P  C  P  C  P  C  C  C  C  C  C  C  C  C  C  C  C  C  C
          1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
         ------------------------------------------------------------
Concent   4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Heal      4  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Intim     2  2  1  2  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Spellcr   4                 1  1  1  1  1  1  1  1  1  1  1  1  1  1  18
Tumble                   ½                                             ½
         ------------------------------------------------------------
         16  4  4  4  4  4  5  5  5  5  5  5  5  5  5  5  5  5  5  5

 

I am not in love with this feat selection. Especially the two slots used for skills. I think I should probably swap in Shield Mastery and Improved Shield Mastery? Hopefully you all will have better ideas?

 

Feats

 1        : Empower Healing Spell
 1 Deity  : Follower of: Sovereign Host
 3        : Empower Spell
 6        : Enlarge Spell
 9        : Mental Toughness
 9 Deity  : Unyielding Sovereignty
12        : Improved Mental Toughness
15        : Maximize Spell
18        : Quicken Spell
21 Epic   : Epic Mental Toughness
24 Epic   : Force of Personality
26 Destiny: Epic Spell Power: Positive
27 Epic   : Skill Focus: Intimidate
28 Destiny: Epic Skill Focus: Heal

 

The key enhancements are in the Radiant Servant tree; this projects constant healing. With this selection, Brymn at level 22 already has 24 Radiant blasts available, and they regenerate. Slowly. Having 24 means he never runs out. The Radiant Aura ticks off the equivalent of a Mass Cure Light every couple of seconds. Radiant Blasts do the equivalent of a Heal and a Restore all at once, including the removal of debuffs and one negative level.

And Brymn can do them constantly. For zero spell points.

 

Mandatory Healer Enhancements

Click to see full-sized

 

Note also the Smite Foe and Ameliorating Strike combination from the Warpriest tree: this means that every nine fifteen seconds Brymn throws out the equivalent of a Mass Cure Light combined with a Mass Lesser Restoration. For zero spell points. It even works when shield blocking – it animates as a shield bash when one is blocking.

There are two Epic Destinies that are just magnificent for this build. Divine Crusader is the obvious choice, since Consecration + Sacred Ground allow Brymn to throw out the equivalent of another Mass Cure Moderate every two seconds, on top of all the other healing. It is not free, but considering that the effect stays on for fifteen seconds it is a bargain at 30 SP.

Win the Menace of the Underdark!Less obvious, but even better, is Exalted Angel. The second core is a Mass Cure Moderate that has free metamagics! On top of all the other healing, a practically-free Mass Cure Moderate every nine seconds is really effective. And it doesn’t have to be centered on Brymn, so there is even hope for the party’s casters and ranged characters. But not much hope, because I still have to notice they need a cure, and we all know that is just not going to happen.

But my favorite epic power of all for Brymn is the Tier 6 Exalted Angel ability Divine Wrath. It does so much Light damage to the bad guys, so much, and at the same time does a triple-strength Heal to any good guys in the area of effect! Damage and heals!

I love it.

I am trying to accumulate enough Fate Points to twist in Consecration, Sacred Ground, and Cocoon while running full time in Exalted Angel.

Just think of the possibilities!

  • Radiant aura doing 1-200 heals every two seconds
  • Sacred Ground doing 1-200 heals every three seconds
  • Ameliorating Strike doing 1-200 heals plus a Lesser Restore every nine fifteen seconds

Plus as needed

  • Radiant Blasts doing around 1000 heals plus Restore on demand for zero SP
  • EA Mass Cure Moderate doing 25-750 heals on demand for 35 SP
  • Divine Wrath doing 1000-3000 heals on demand for 40 SP
  • Spot healing with Cocoon for 1-400 heals that continue hugging the target with healing love for another nine seconds. For 12 SP

And all of that without even using a single spell.

I know that an Intimidate tank will lose agro when people start doing DPS to the bad guys but I am okay with that. I only lose agro on those monsters that are getting hit, and can re-intimidate every fifteen seconds. I can reinforce the agro with Flamestrike and Firestorm and Cometfall, although any decent DPS character will still be able to pull off bad guys quickly. But that is okay, as long as they are not doing AoE attacks, they are only pulling off one guy at a time.

Holding the groups of bad guys while the DPS characters pull them off one at a time is just fine with me.

So … a healer. That doesn’t make me pay attention to hit points. And isn’t boring.

Pretty cool if I can pull it off. Can I? Too soon to tell, but I will keep you up to date.

What do you think?

  26 Responses to “The Mandatory Healer”

Comments (26)
  1. And vs. undead, you’re also a walking nuke! 🙂

  2. Interesting. I have done something similar with the Necro Cleric in the U19 builds found in the forum. I am interested to see what others think of your build, too. I’ve been looking for an updated version of that build, so I am hoping that this goes well, and I can adapt it for that build! 🙂

  3. Looking forward to see how this turns out Geoff! It could make for a really different take on being the healer.

  4. Pretty sure Ameliorating Strike’s cooldown is fifteen seconds.. Minor nitpick, however, that doesn’t change much.

  5. I had an idea like this. Wasn’t this thought out. You should follow up with a gear loadout

    • Oh Geoff noticed you don’t have the regeneration of turn undead or extra turning feat. You will be able to hold to your plan but not indefinitely.

      • I have Divine Crusader Endless Turning. But I’ll need four Twist slots to keep that while running EA if I want Cocoon too.

  6. This might not be a bad idea for Dizzydora’s TR life. I am getting bored with just healing too. Which is bad for our static group.

  7. Well now Geoff, I see that you still haven’t taken the necessary steps to discipline and train the Owlbear. Still photo-bombing you I see.

    Hmmm, did you ever apologize for calling the Owlbear the dumbest creature ever? (DDOcast xxx) Nope don’t think so.

    Do I need to remind you that the Owlbear is in fact NOT the dumbest creature; that place is reserved for…. The Salmon Moose.

    Yes, I have pictures. 😉

    • One of the guys in my guildie’s PUG the other night told him that you can get a moose with Colors of the Queen. Would LOVE to see this for myself!

      • What? I mean What!…? This guildy you speak of, how would he hold up, do you think, if someone were to say, accidentally Put Him to the Question? A moose? Sounds like Bull’winkle 😉

  8. Ah … epic-healing, it’s so nice 🙂

    I remember heroic healing used to be easier, meaning even my clerics could be adequate, but these days with everyone rushing out of line of sight into traps and what not, I feel very inadequate as a[n] heroic healer.

    I must try that ‘Warpriest’ tree out more, nice write-up, Geoff.

  9. With that much Charisma, I’d look into making a PDK. You’d have to give up a level of cleric to do it, but it may be worth it for the CHA instead of STR for attack and damage.

  10. Ooooh, now I kinda want to TR Jall and try this out… she’s kind of a battle cleric right now, but not a tank. I think she might like this build!

  11. “It doesn’t really matter what order the levels come in, as long as the last one is Cleric.”

    Maybe I am being a dolt today but why? I can’t think of anything that comes special at level 20 for a cleric that doesn’t come for other classes?

  12. I like healing (shrug) but have been wondering what a ‘modern’ healer might look like. This feels plausible. Look forward to hearing how it goes.

  13. This is great stuff! I’ve been working on trying to build the ultimate healer, tank cleric since before they “broke” AC. My original plan had actually been to splash monk and max wisdom to get that bonus to AC, and to use water stance to boost wisdom even more for spell DCs. She would have had so much AC that she would have barely ever been touched, but I wanted to get past lives first to make her even more awesome. Since the AC change, I’ve been completely lost on what to do when I finally get back to a cleric life. Now, thanks to you, I at least have a few ideas. 🙂

    I want to find out what your gear strategy is for this build, and a bit more about your usual spell list. It seems your DC stat is not all that high, so those offensive spells you use seem like they would usually be saved. With your charisma so high, I also wonder why you don’t invest a little bit into turning undead.

    • DCs are indeed low but will still do damage unless monster has Evasion. All damage adds to Hate.
      Turn Undead uses are instead being put into Radiant Servant auras and blasts.

  14. Having just listened to DDOCast & heard about the changes in u29 to how the intimidate skill is being improved, it looks like this will become even more viable 🙂

  15. Looks Nice and could be interesting to tank. I find that maxing wisdom and heal then making sure Ac/prr/Fort are up to snuff works well to stand in the middle of battle and heal. Aura heals +the occasional mass whatever on yourself tides you over while you blast mobs. I like sentinel better than Angel, but I can get my heals higher that way. The biggest problem with ‘aura healing’ is that when people get hit, they get hit really hard and sometimes a 400hp heal isn’t going to cut it. Every so often you want a bigger heal to go out to catch anything that is falling through. By maxing you heals, you can toss out a 1500hp cure mass light. That allows you to pay less attention to hp bars and spend more time worrying with mobs.

What do you think?

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