This is a build in progress, not a completed product. Partly because it will need updating to level 30 some time in the next week or two. But mainly because I am still playing and fine-tuning it.
Brymn is my second character ever, and up until recently was my only healer. For awhile, when I was playing him regularly, he was a pretty decent healer; never great, but adequate. He once solo-healed a Shroud group, back when that was somewhat of an accomplishment. But no one needs a healer anymore and he’s been on the shelf for most of the last five years. I dust him off occasionally when I need someone around level 20, but I’ve totally lost the knack for playing him as a healer.
I just can’t seem to remember to focus on people’s hit points.
Frankly, sitting around watching the hit point bars is boring. I can’t even remember to pay attention to my own hit points. It is always a mystery to me when my character dies. How did that happen? Did I get one-hit by something? Generally, the answer is no, I’d been losing hit points for awhile but not noticing, and my eventual death was as inevitable as night following day.
But I digress. This is not about how bad of a healer I am. Nor is it about how boring healing is. No, this is about my solution to both problems.
If you can’t remember to heal, then you need to be healing all of the time. Don’t try to remember, just do it, constantly. Like a waterfall of healing that never turns off. Except this means I have to be in the middle of the action, where the healing is needed. The kind of places where a tanking character would be.
What if I could do both? What if I could tank and heal? That would not be boring at all, would it?
And thus, the Mandatory Healer. A Charisma-based cleric that is intended to draw all of the monster attention and hold it while filling everyone with the divine goodness of constant healing.
A tank. And a healer. Both.
But how? Let’s get crunchy:
The Mandatory Healer 17/3 Cleric/Paladin Lawful Good Halfling
Brymn has two past lives, both Cleric, and one Epic Past Life for which he selected Power over Life and Death. So he will have 36 build points to play with. He also has a +3 Tome in every stat, thanks to last year’s Anniversary Card giveaway.
Stats 36pt Tome Level Up ---- ---- -------- Strength 10 +3 4: WIS Dexterity 10 +3 8: CHA Constitution 16 +3 12: CHA Intelligence 14 +3 16: CHA Wisdom 15 +3 20: CHA Charisma 15 +3 24: CHA 28: CHA
It doesn’t really matter what order the levels come in, as long as the last one is Cleric.
Level Order 1. Cleric 6. Paladin 11. Cleric 16. Cleric 2. Paladin 7. Cleric 12. Cleric 17. Cleric 3. Cleric 8. Cleric 13. Cleric 18. Cleric 4. Paladin 9. Cleric 14. Cleric 19. Cleric 5. Cleric 10. Cleric 15. Cleric 20. Cleric
The most important skills are Heal and Intimidate. Concentration will make it easier to cast while tanking, although when Quicken is on Concentration is not necessary. You might want to put those points into Balance instead. I also built up Spellcraft as Brymn will use offensive spells to help hold agro.
Skills C P C P C P C C C C C C C C C C C C C C 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 ------------------------------------------------------------ Concent 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Heal 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Intim 2 2 1 2 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 23 Spellcr 4 1 1 1 1 1 1 1 1 1 1 1 1 1 1 18 Tumble ½ ½ ------------------------------------------------------------ 16 4 4 4 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5
I am not in love with this feat selection. Especially the two slots used for skills. I think I should probably swap in Shield Mastery and Improved Shield Mastery? Hopefully you all will have better ideas?
Feats 1 : Empower Healing Spell 1 Deity : Follower of: Sovereign Host 3 : Empower Spell 6 : Enlarge Spell 9 : Mental Toughness 9 Deity : Unyielding Sovereignty 12 : Improved Mental Toughness 15 : Maximize Spell 18 : Quicken Spell 21 Epic : Epic Mental Toughness 24 Epic : Force of Personality 26 Destiny: Epic Spell Power: Positive 27 Epic : Skill Focus: Intimidate 28 Destiny: Epic Skill Focus: Heal
The key enhancements are in the Radiant Servant tree; this projects constant healing. With this selection, Brymn at level 22 already has 24 Radiant blasts available, and they regenerate. Slowly. Having 24 means he never runs out. The Radiant Aura ticks off the equivalent of a Mass Cure Light every couple of seconds. Radiant Blasts do the equivalent of a Heal and a Restore all at once, including the removal of debuffs and one negative level.
And Brymn can do them constantly. For zero spell points.
Note also the Smite Foe and Ameliorating Strike combination from the Warpriest tree: this means that every
nine fifteen seconds Brymn throws out the equivalent of a Mass Cure Light combined with a Mass Lesser Restoration. For zero spell points. It even works when shield blocking – it animates as a shield bash when one is blocking.
There are two Epic Destinies that are just magnificent for this build. Divine Crusader is the obvious choice, since Consecration + Sacred Ground allow Brymn to throw out the equivalent of another Mass Cure Moderate every two seconds, on top of all the other healing. It is not free, but considering that the effect stays on for fifteen seconds it is a bargain at 30 SP.
Less obvious, but even better, is Exalted Angel. The second core is a Mass Cure Moderate that has free metamagics! On top of all the other healing, a practically-free Mass Cure Moderate every nine seconds is really effective. And it doesn’t have to be centered on Brymn, so there is even hope for the party’s casters and ranged characters. But not much hope, because I still have to notice they need a cure, and we all know that is just not going to happen.
But my favorite epic power of all for Brymn is the Tier 6 Exalted Angel ability Divine Wrath. It does so much Light damage to the bad guys, so much, and at the same time does a triple-strength Heal to any good guys in the area of effect! Damage and heals!
I love it.
I am trying to accumulate enough Fate Points to twist in Consecration, Sacred Ground, and Cocoon while running full time in Exalted Angel.
Just think of the possibilities!
- Radiant aura doing 1-200 heals every two seconds
- Sacred Ground doing 1-200 heals every three seconds
- Ameliorating Strike doing 1-200 heals plus a Lesser Restore every
Plus as needed
- Radiant Blasts doing around 1000 heals plus Restore on demand for zero SP
- EA Mass Cure Moderate doing 25-750 heals on demand for 35 SP
- Divine Wrath doing 1000-3000 heals on demand for 40 SP
- Spot healing with Cocoon for 1-400 heals that continue hugging the target with healing love for another nine seconds. For 12 SP
And all of that without even using a single spell.
I know that an Intimidate tank will lose agro when people start doing DPS to the bad guys but I am okay with that. I only lose agro on those monsters that are getting hit, and can re-intimidate every fifteen seconds. I can reinforce the agro with Flamestrike and Firestorm and Cometfall, although any decent DPS character will still be able to pull off bad guys quickly. But that is okay, as long as they are not doing AoE attacks, they are only pulling off one guy at a time.
Holding the groups of bad guys while the DPS characters pull them off one at a time is just fine with me.
So … a healer. That doesn’t make me pay attention to hit points. And isn’t boring.
Pretty cool if I can pull it off. Can I? Too soon to tell, but I will keep you up to date.
What do you think?