Dec 092014
 

The Intel Commando

I am cross-posting this build both here and on the forums because I plan to implement it in the next day or two and I would like maximum input first.

Mawry Haversack
Level 28 Lawful Good Halfling Female
(1 Rogue / 14 Ranger / 5 Wizard / 8 Epic)

This is a DPS build with four goals

  • Top-shelf TWF
  • As close to top-shelf ranged as remains possible
  • Healing and self-sufficiency
  • Won’t embarrass me in the end game


 

Abilities       Level 1         Level 28 
Strength           10              15 
Dexterity          12              19 
Constitution       16              21 
Intelligence       18              30 
Wisdom             12              20 
Charisma            8              13

Mawry is a 36-point build with +3 tomes on all stats except Wisdom where she has a +4.

All of the level ups go into INT.

The level 28 numbers are all ungeared. Assume another 14 points of INT, and at least 10 more CON and WIS.

Hit Points:   408 
Spell Points: 939 
BAB:           16
Fortitude:     19 
Reflex:        26 
Will:          16

These totals are from Ron’s Character Planner, which does not include Epic Destinies, and are also ungeared. The current version of Mawry which is STR-based but otherwise similar has 750 hit points, 1050 spell points, and saves in the 40s-50s. I expect Mawry’s reflex save in this version to be in the 60s.

Mawry’s AC will not be all that outstanding, nor will her PRR or MRR. On the other hand, she will have Evasion with an excellent relfex save, lots of Dodge, equipment-based miss chances like Ghostly, and always-on self buffs including Displacement.

 

Skills         Level 1         Level 28
Balance            3              40 
Heal               5              42 
Hide               5              41 
Jump               4              27 
Move Silently      5              39 
Search             8              44 
Spot               5              37 
Tumble             2              29 
Use Magic Device   1              35

Again, ungeared. Most of the skills above will be in the 60-70s. UMD will be 44.

Feats

  • Level 1 Least Dragonmark of Healing
  • Level 3 Completionist
  • Level 3 Extend Spell
  • Level 6 Insightful Reflexes
  • Level 9 Dodge
  • Level 11 Mental Toughness
  • Level 12 Improved Critical: Piercing Weapons
  • Level 15 Improved Critical: Ranged Weapons
  • Level 18 Mobility
  • Level 21 Epic: Overwhelming Critical
  • Level 24 Spring Attack
  • Level 26 Epic Destiny: Holy Strike
  • Level 27 Point Blank Shot
  • Level 28 Epic Destiny: Perfect Two Weapon Fighting
  • Level 1 Favored Enemy: Undead
  • Level 10 Favored Enemy: Giant
  • Level 16 Favored Enemy: Evil Outsider

Lots of Dodge. Lots of hit and move. Lots of critical enhancers. The Ranger levels add all of the TWF feats and the best ranged feats for free.

Halfling Enhancements

  • Dexterity x2
  • Halfling Luck x3
  • Jorasco Dragonmark Focus x3
  • Lesser Dragonmark of Healing
  • Break Out The Leeches
  • Greater Dragonmark of Healing

Arcane Archer Enhancements

  • Arcane Archer
  • Morphic Arrows
  • Metalline Arrows
  • Conjure Arrows
  • Flaming Arrows
  • Dispelling Shot
  • Force Arrows x3
  • Frost Arrows
  • Wisdom x2
  • Terror Arrows
  • Paralyzing Arrows

Tempest Enhancements

  • Shield of Whirling Steel (Rank 1)
  • Tempest (Rank 1)
  • Whirling Blades (Rank 1)
  • Acrobatic x3
  • Improved Parry x3
  • Haste Boost x3
  • Critical Accuracy x3
  • Critical Damage x3

Harper Agent Enhancements

  • Agent of Good
  • Harper Enchantment
  • Traveler’s Toughness x3
  • Strategic Combat
  • Strategic Combat II

Eldritch Knight Enhancements

  • Eldritch Strike

Ron’s planner doesn’t yet address Epic Destinies. Mawry already has Epic Past Lives from the Martial and Arcane spheres (3% Doublestrike and +1 Weapon enchantment) and will be working on adding more. She will probably want to live in the Unyielding Sentinel tree because it makes her virtually unkillable, with twists from Shiradi and Legendary Dreadnaught.


So how did I do? Any ideas for improving the character? Have at me, I want to implement this in the next day or so and am anxious to incorporate any useful feedback that may accrue.

πŸ™‚ πŸ˜€ πŸ™‚

  14 Responses to “The Intel Commando: Halfling TWF/Ranged DPS Endgame Build”

Comments (14)
  1. Personally, i’d trim down the halfling line to just the dragonmark stuff plus the 1st dex one, then use the extra APs for highly skilled – you’d get a small penalty to your saves but not unmanageable, and the skills will include the side benefits of a little extra spellpower, +3 to UMD which is never a bad thing, plus a touch more duration on those lovely leeches.

    Also, how come wisdom from the arcane archer tree? if it’s just to make up the points surely there’s something better like one of the other special shots, or just increase the power of one you’ve already taken, otherwise you could reallocate them elsewhere too.. know the angles maybe, since more damage is always nice πŸ™‚

    Oh, and favoured enemies i tend to view as a matter of personal taste.. i usually go for undead, elementals & constructs, purely to boost base damage against things that typically can’t be critted πŸ™‚ but i can see why you went for those options.

    • Oh, and 1 point in archmage can get you invisibility SLA, freeing up a level 2 slot if you need it for, i dunno, command undead or something since hey, mindless undead dont get a save.

    • Yes the extra WIS is to burn points. But also, I like WIS! Saves and spell points. All good.

      But I will take another look to see if I can boost DPS instead.

      • Maybe ditch the wisdom & those couple of points from halfling racial & fit in the whole elemental arrows & improved elemental arrows tree? Using manyshot the big ol stack of vulnerability can be a great dps booster for your entire party, or improved destruction vs. things with fort, or on EE the slowdown from lethargy can be a lifesaver too, especially combined with, say, the shimmering arrowhead’s cripple & the tendon slice version of the dun robar ring (i use those 2 items in tandem on my arty & it really helps).

  2. Possibly viable. When Harper released I tried something similar (not identical) with a Bladeforged-Juggernaut variant. Take a look: https://www.youtube.com/channel/UCNEDimhs0DwlWRWXQP8i5Fw

    • That looks pretty fun πŸ™‚ It’s nice to have the extra build variety from harper, there’s all sorts of unusual things you can do now.. my personal favourite utterly illogical & bizarre combo so far is an int-based melee harper/stalwart/vanguard 17druid/3fighter.

  3. Is spring attack still required for the Tempest tree?

    • Nope, that was the old enhancement system. Now, the only thing really “required” in the tempest tree is dodge, if you’re taking the improved dodge enhancement.

  4. Question: Do you need all that tumble? Is it a pre-req for something, or do you actually tumble a lot (or use it for falling damage mitigation)? ‘Cuz – and I’m just throwing it out there – with the (1) rogue level and all that INT, you could probably get a very nice score in “disable device”. My 1/20/5 rogue/fighter/epic toon has a very respectable DD and can disable many (dare I say “most”?) epic-level traps, and he is much more skill-starved than Mawry.

    Besides – isn’t DD a very commando-like skill?
    πŸ˜‰

  5. id recommend looking for an opportunity to pick up precision. it works on ranged and melee. I’m not a huge fan of spring attack (or even mobility) since there’s lots of other ways to get more max dex bonus and i generally dont have a problem with dodge caps.

  6. I took a stab at ‘duplicating’ your build (with some changes), but not knowing exactly how you “classed-up” and “skilled-up” at each level, I failed. However, I did get close. I also noticed in the forum post that you had second thoughts about bumping STR in lieu of WIS, so I made that changed. I then took rogue at 1st level, ranger the next 14, then finished off with wiz (thinking that since wiz has the fewest skill points, it would benefit the most by waiting until all the tome/stat increases kicked-in, but then realized since they are bonus skill points, it probably doesn’t matter). I also replaced “tumble” with “disable device”. Maximizing “heal”, “dd”, and dumping a lot into “balance” (though I’m not exactly sure why you think you need such a high balance – don’t get me wrong, it’s nice, but does 40 gain that much more than 30?), I managed to get the following:

    Level 28 Lawful Good Halfling Female
    (1 Rogue \ 14 Ranger \ 5 Wizard \ 8 Epic)
    Hit Points: 408
    Spell Points: 1300
    BAB: 16\16\21\26\26
    Fortitude: 19
    Reflex: 26
    Will: 18

    …………………..Starting…………Ending………..Feat/Enhancement
    Abilities……….Base Stats…….Base Stats……….Modified Stats
    (36 Point)……..(Level 1)……..(Level 28)……………(Level 28)

    Strength……………6…………………11………………………11
    Dexterity………….12…………………17………………………19
    Constitution……..16…………………21………………………21
    Intelligence………18…………………30………………………30
    Wisdom…………..15…………………21………………………22
    Charisma………….8…………………13………………………13

    ……………………………Starting…………………..Feat/Enhancement
    ……………………………Base Skills………………Modified Skills
    Skills…………………….(Level 1)……………………(Level 28)

    Balance……………………..5……………………………….35
    Heal………………………….4……………………………….44
    Hide………………………….5……………………………….37
    Jump…………………………2……………………………….33
    Move Silently………………5……………………………….35
    Search……………………….8……………………………….41
    Spot…………………………..6……………………………….36
    Tumble………………………5………………………………..21 <—only 4 points spent @ level 1
    Use Magic Device………..3……………………………….34

    Disable Device…………….8……………………………….44

    Obviously, there's room for tweaking (less "jump", more "UMD" and/or search, but, hey, not too bad, for not knowing what I was doing). That is a respectable DD, too. Add the +7 from +5 thieves' tools, and a +15 DD device, and you have {takes off shoes to count} 66 w/o any other INT boosts or skill boosts.
    πŸ˜‰

  7. Sounds like a (Xoriat) mirror image of my arti swf build, strange though that sounds.

  8. Definitely looks like an interesting and fun build. I’ll be curious to hear how it turns it out πŸ™‚

What do you think?

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