Apr 202016
 

Recently, I’ve been looking at the art of the multiclass, and trying to come up with combinations of different enhancement lines. This character is the result of trying to create something to combat undead, especially using the Assassin’s Trick to gain sneak attack bonuses, as well as throwing in some two-weapon fighting.

The build is designed for humans (though I imagine other races could fit with a couple of small changes). I did also design this intending for a free-to-play character, so a 28 point build at a minimum. The ability scores turn out to be 13/15/10/10/14/12 as a first level paladin. Feats: Power Attack, Bonus: Precision, and class: Follower of the Sovereign Host. Skills: Max ranks in Heal, Concentration, and Intimidate. Enhancements at first level: Slayer of Evil I, Extra Smite (2 ranks), and Extra Turning (1 rank).

Level 2. Class: Ranger. Skills: Heal +1, Concentration +1, Spot +5. Class Feat: Favored Enemy (Undead). Enhancements: Shield of Whirling Steel, Item Defense (3 ranks).

Level 3. Class: Ranger. Skills: Heal +1, Concentration +1, Listen +5. Feats: Oversized Two-Weapon Fighting. Enhancements: Improved Defense (3 ranks), Improved Parry (1 rank).

Level 4. Class: Paladin. Abilities: +1 Strength Skills: Heal +1, Concentration +1, Intimidate +1. Enhancements: Improved Parry (2 ranks), Extra Turning (2 ranks).

Level 5. Class: Paladin. Skills: Heal +1, Concentration +1, Intimidate +1. Enhancements: Divine Light (3 ranks), Far Shot.

Level 6. Class: Paladin. Skills: Heal +1, Concentration +1, Intimidate +1. Feats: Cleave. Enhancements: Favored Defense (3 ranks), Courage of Heaven.

Level 7. Class: Rogue. Skills: Bluff +9. Enhancements: Knife in the Darkness, Shiv (3 ranks).

Level 8. Class: Rogue. Abilities: +1 Strength. Skills: Bluff +1, Listen +4, Spot +4. Enhancements: Sneak Attack Training (Tier 1), Improved Turning (2 ranks).

Level 9. Class: Rogue. Skills: Bluff +3, Listen +3, Spot +3. Feats: Extra Turning. Enhancements: Dagger in the Back, Sneak Attack Training (tier 2), Improved Turning (1 rank).

Level 10. Class: Rogue. Skills: Bluff +1, Listen +1, Spot +1, Search +6. Enhancements: Damage Boost (Assassin) (3 ranks), Increased Empathy (1 rank).

Level 11. Class: Rogue. Skills: Bluff +1, Listen +1, Spot +1, Search +6. Enhancements: Critical Mastery (Assassin) (3 ranks), Exalted Cleave (1 rank).

Level 12. Class: Rogue. Abilities: +1 Strength. Skills: Bluff +1, Listen +1, Spot +1, Search +3, Intimidate +3. Feats: Improved Turning. Enhancements: Assassin’s Trick, Haste Boost (Tempest) (3 ranks).

Level 13. Class: Paladin. Skills: Heal +3. Enhancements: Dexterity (Rogue), Sneak Attack, Increased Empathy (1 rank).

Level 14. Class: Paladin. Skills: Heal +3. Enhancements: Increased Empathy (1 rank), Empathetic Healing (1 rank), Slayer of Evil II.

Level 15. Class: Ranger. Skills: Heal +3, Concentration +4. Feats: Two-Weapon Defense. Enhancements: Empathetic Healing (1 rank), Exalted Cleave (2 ranks).

Level 16. Class: Ranger. Abilities: +1 Strength. Skills: Heal +1, Concentration +6. Enhancements: Vigor of Life, Strength (Knight of the Chalice).

Level 17. Class: Ranger. Skills: Heal +1, Concentration +1, Spot +5.  Feats: Favored Enemy (Evil Outsider). Enhancements: Critical Mastery (Tempest) (3 ranks), Power Boost (Deepwood Stalker) (1 rank).

Level 18. Class: Ranger. Skills: Heal +1, Concentration +1, Listen +5. Feats: Improved Critical (Slashing). Enhancements: Exposing Strike, Tempest, Power Boost (Deepwood Stalker) (2 ranks).

Level 19. Class: Paladin. Skills: Intimidate +3. Enhancements: Wisdom (Deepwood Stalker), Strength (Tempest).

Level 20. Class: Paladin. Abilities: Strength +1. Skills: Intimidate +3. Enhancements: Exalted Smite (1 rank), Vigor of Life.

I’m not sure how well this works yet, but I have a character (Thuringandir) on Wayfinder as my testing character of this and modifications of it in reincarnations. A note on Critical Mastery: I’m not sure if Precision and Assassin’s Trick make undead vulnerable to critical damage, but I have hit undead with critical damage as a swashbuckler. If that doesn’t work, it’s still effective against the living. I think that’s all I have in mind. I’m leaving the Epic Levels up for suggestions, as well as asking you guys and girls for advice and constructive criticism.

  7 Responses to “The Holy Undertaker”

Comments (7)
  1. Did you do this with Rons Character Planner? If yes, do you want to post the file too?

    • I did not use any character planners, which is probably either a huge mistake or inconvenience.

      • Neither a mistake nor an inconvenience. I was just looking for a shortcut, I am used to seeing characters that way and it is easier to eyeball them.

        The only thing I see at first glance is that the rogue levels and sneak attack training will not help you vs. undead. That doesn’t mean it is a bad idea!

        Also, are you adding all those turns because you plan to Turn Undead? If so, the DC on that is based on your levels. I think?

        • The focus on turning is probably better at the lower levels, which is why I didn’t focus on that part past level 12, where Assassin’s Trick comes into play. After that, it’s more of a stepping stone towards the Knight of the Chalice core abilities.

  2. couple of quick thoughts:

    1) Take rogue at first level – WAY more skill points.
    2) id monkey around with the class progression personally. I’d do 1 rog, then 2 rgr for TWF, 1 Rog for evasion, then load up on some pally levels, at least 3. then by level 7 you have evasion, TWF and a defender stance. from there I’d get up to 6 ranger to get to ITWF and manyshot. id follow that alternating between paladin and rogue with the idea of trying to maintain trapping skills (assuming you want trapping skills) by maximizing rogue skill points after levels of low paladin skill points. Also consider BAB and feat requirements

    the downside to all of that is you are possibly not going to feel the character plays like you want it to until level 20, but this would probably result in a stronger overall character in epics

  3. Id say Patrick is right in leveling, that is a much more common practice when leveling toons, you just get more and waste less feats.

    Id personally say that you are wasting AP by spending it into stat points, as epic level gear etc will make those readily available.
    Its a much greater investment to put your points into passive bonuses besides stats, as those dont count towards feats either way.
    If its that big of an issue, take Yugo Pots.

What do you think?

%d bloggers like this: