Mawry’s seventh life was scheduled to be a Paladin; someone who melees and self-heals and keeps the bad guys off the softer people in the party.
Except that sounds exactly like her last life as a Cleric. Hmmm. When I laid out her life plans, I thought it would keep things fresh if I alternated caster classes and melee classes. But I didn’t envision that I would be playing the Cleric strictly for melee.
I feel a need to mix things up.
Staying with the Charisma-based school of thought, how about a sorceror? That is the direct opposite playstyle of her last life, avoiding monstrous attentions and nuking everything to death from a safe distance.
Except sorcerers are not awesome solo candidates while a leveling TR seems to spend a lot of time soloing. Also, sorcerers die a lot. Or at least, the ones I play do. Really a lot.
- Problem: Halfling sorcerers are fragile but Mawry must remain a Halfling
- Solution: build a robust Halfling sorceror
And thus was born the Monceror. Or Sorceronk. Or whatever it is to be called, a Sorc18/Monk2 hybrid with robustness assisted by Monk levels (feats, Evasion, etc) and a whole lotta Constitution. More CON (18) than CHA (16).
This is probably not an end-game build. Maybe, but I’d want fully maxed CHA. But Mawry will not be seeing the end-game anytime soon, even when she is done with this new life that still makes her only 50% of a Completionist.
Ouch, it hurts to see that last fact laid out like that. Oh well. Someday I will finish; gotta have hope, right?
Regardless, the Sorceronk/Monceror exists, she’s out there now, in your bases, killing your dudes.
I’ll let you know how it goes.