Jul 082015

Introducing the FeyBuckler

12/5/3 Warlock/Bard/Fighter
Chaotic Good Halfling

This is intended to be an end-game build. The main features are

  • Effective DPS via single weapon fighting and swashbuckling
  • Effective song-based crowd control and Coup De Grace
  • Multiple auras that provide DPS, debuffs, temp hit points, party DPS buffs, and healing

This build would be even better with maximized sonic spell power but I am out of feats and enhancements; I’ll have to make do with gear-based sonic spell power and sonic lore.

I am very excited about what will happen when the Fey aura, the Consecrate/Sacred Ground/Crusade effects, and Forced Escape all go off at the same time!

But enough talk. Here is the build:

Level Order

1. Bard            6. Bard           11. Bard           16. Warlock
2. Warlock         7. Warlock        12. Warlock        17. Warlock
3. Fighter         8. Bard           13. Fighter        18. Warlock
4. Bard            9. Warlock        14. Warlock        19. Warlock
5. Warlock        10. Fighter        15. Warlock        20. Warlock

               28pt     36pt     Tome     Level Up
               ----     ----     ----     --------
Strength         8        8       +3       4: CHA
Dexterity       10       12       +5       8: CHA
Constitution    16       16       +3      12: CHA
Intelligence    14       14       +3      16: CHA
Wisdom           8        8       +4      20: CHA
Charisma        16       18       +3      24: CHA
                                          28: CHA

          B  W  F  B  W  B  W  B  W  F  B  W  F  W  W  W  W  W  W  W
          1  2  3  4  5  6  7  8  9 10 11 12 13 14 15 16 17 18 19 20
Perform   4        3     2  1  1  1  1  1  1  1  1  1  1  1  1  1  1  23
Spellcr   4  1     2  1  1  1  1  1     2  1     1  1  1  1  1  1  2  23
UMD       4  1     1  2  1  1  1  1     2  1  1  1  1  1  1  1  1  1  23
Balance   4  1     2     2     2     1  2                             14
Heal      2     1     ½  ½  ½  1  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½  ½     11
Jump      4     2        1     2        1                             10
Listen    4                                                            4
Tumble    4                                                            4
         32  4  4  8  4  8  5  9  5  5  9  5  5  5  5  5  5  5  5  5


 1        : Force of Personality
 2 Warlock: Pact: Fey
 3        : Shield Mastery
 3 Fighter: Single Weapon Fighting
 6        : Precision
 9        : Improved Single Weapon Fighting
10 Fighter: Improved Shield Mastery
12        : Improved Critical: Piercing
15        : Greater Single Weapon Fighting
18        : Quicken Spell
21 Epic   : Epic Eldritch Blast
24 Epic   : Overwhelming Critical
26 Destiny: Perfect Single Weapon Fighting
27 Epic   : Blinding Speed
28 Destiny: Forced Escape


   1. Cure Light Wounds, Sonic Blast, Hypnotism, Focusing Chant
   2. Blur, Cure Moderate Wounds, Soundburst
   1. Nightshield, Ray of Enfeeblment (?)
   2. Silence Creature, Sleet Storm
   3. Displacement, Dark Discorporation
   4. Evard's Black Tentacles

Enhancements (80 AP)

Enlightened Spirit (35 AP)
    • Eldritch Aura, Aura of Courage, Shape Vestments
         1. Resilience of Body III, Spiritual Defense III, Resilience of Soul III
         2. Spiritual Bastion III, Power of Enlightenment III
         3. Eldritch Burst III, Spiritual Ward III, Power of Enlightenment III, Charisma
         4. Spiritual Retribution III, Brilliance, Charisma

Swashbuckler (37 AP)
    • Confidence, Swashbuckling
         1. On Your Toes III, Blow By Blow: Melee III, Tavern Shanties I
         2. En Pointe III, Sword Dance I, Double Strike Boost II
         3. Elegant Footwork, Skirmisher, Smooth Flourishes, Charisma
         4. On the Mark III, Low Blow, Charisma
         5. Thread the Needle, Coup de Grace: Melee

Stalwart Defender (8 AP)
    • Toughness, Stalwart Defense
         1. Durable Defense III, Stalwart Defensive Mastery III


Twists of Fate (26 fate points)
   1. Crusade (Tier 4 Crusader)
   2. Sacred Ground (Tier 3 Crusader)
   3. Consecration (Tier 2 Crusader)

According to Ron’s Character Planner, this character will have the following unmodified stats:

Hit Points:   374 
Spell Points: 871 
BAB:          15/15/20/25/25 
Fortitude:    13 
Reflex:       15 
Will:         21

Those seem awfully low but they do not include equipment or epic destinies. I am not convinced they are including all of the enhancement effects either but maybe they are and I am just missing it.

I expect that the best destiny for this build will be Primal Avatar, but I am not certain. Legendary Dreadnaught has appeal too, as does Draconic Incarnation (imagine Energy Burst on top of all the other AoE) while Unyielding Sentinel exists as a backup should the build hit points simply be too low.

The biggest weakness will be in Attack. I have a backup plan if it resolves that this build is missing too often, swapping Weapon Finesse in for Heighten. And there is always Tensor’s Transformation.

What else will be an issue? What am I missing?

What do you think of this build at end game?

🙂 😀 🙂

  13 Responses to “The FeyBuckler Build in Detail”

Comments (13)
  1. My personal preferences & thoughts on a build of this type, in no particular order:
    – Ditch force of personality & heighten, take maximise & empower instead – they work on your eldritch burst & will give that a significant extra punch.
    – Quicken spell is IMO essential, maybe in place of blinding speed, since there’s not that big a difference between what you can get from a decent speed item & that/haste, and failing a cocoon *will* kill you at some point, whereas marginally less dps is manageable 🙂
    – Don’t really need both shield & nightshield – maybe throw jump in there instead of one, or resist energy.
    – Pact is always a tricky one.. dark delerium will be nice with fey, fiend will get you fireshield, bump your saves & have non-evadeable pact damage, great old ones will make up the difference in your will saves & entropic ward is pretty nice plus the acid damage won’t be evadeable

    I’m not personally so concerned with maximum DCs, so would probably drop those +CHA enhancements in favour of other things.. maybe a touch in the harper tree & get a bit of extra damage from the +weapon enhancement there & potentially cram in know the angles? Or, you could maybe fit a little more stalwart defender in, or a touch of vanguard – even minimal investment can make stunning shield pretty sweet & will combine well with low blow for dealing with multiple enemies.

    Destiny-wise, i think divine crusader would probably be your best bet as the active one (make sure to take empyrean magic, your bursts will stack it up quickly & then it’ll boost all your aura ticks), with cocoon, soundburst (much higher DC than being cast from spellbook, plus free metamagics) & whatever up to tier4 thing you fancy – maybe sense weakness for general use, then other things situationally, eg. meld into darkness will, combined with your other evasive abilities & dark discorporation, make you almost invulnerable for short periods even in EE.

  2. As far as I can see, your only sources of healing are Cure Moderate Wounds and/or pots/scrolls until 20.. I assume at that point Crusade! will become the primary healing tick. That seems a little light in the self-preservation department…

  3. Must…resist… urge to build… a new…. character…..

  4. Two adjustments, so far: swapped Heighten out, Quicken in. Mucked about will spell choices.

  5. I’m the last person anyone should ask for assistance with a build, especially for epic. I just wanted to say thanks for posting it, though. I enjoy going over builds and gauging how they’d work with my playstyle. 🙂

  6. HI Geoff,
    I’m liking the build very much and plan to use it myself on my Swashbuckler’s next life.
    I do not see heighten listed in your feats? You do have Quicken as the lvl 18 feat.

    One improvement you have to put in is “Exploit Weakness” top tier in Swashy tree, you have worked your Crit feats well but leaving that out after all those feats seems like folly to me, from ddowiki “While Swashbuckling, every time you damage an enemy but do not critically hit, you gain a stacking +1 Insight Bonus to Critical Threat Range until you successfully critically hit.”

    My current Swashy crits about 70% of the time with that enhancement.

  7. Forgot to add, equipmentwise for your epic levels, Epic Duellists leathers are very good as is the Epic Swashbuckler and the Epic Three Barrel Cove items, Iron Mitts, Orcish Privateers boots and the Admirals Tiller are all good and the Muntineers blade is fantastic for undead.
    If you have a Razorend for level 14 it will last you to 20 or a Rad II GS rapier as well.
    My Swashy basically wears Duellists leathers from 4th on.
    And a Golden Guile, don’t fight mobs without it!

    just more thoughts 🙂

  8. i would actually say quicken probably isnt that necessary on this build on the grounds that if cure moderate is your highest level healing spell its not going to be that effective mid combat anyways. You are probably more likely to benefit from taking the concentration skill and using heal scrolls til epics when you can augment with some destiny healing. That will also probably be sufficient most of the time for spells through heroics.

    i definitely wouldnt take heighten: your spells arent DC types.

    Id take maximize which you are likely to get more bang for the buck with particularly with all the spell power enhancement abilities you have that would get to apply it for free. You can always toggle it on and set spells not to use it.

  9. Excellent ideas everyone and thanks!

  10. Geoff, when you’ve played a bit with it and taken on all the advice could post your final build as well please.
    As I stated above I am going to employ this build soon, just 6 more levels to get the here I come FeyBuckler!

  11. Can I ask why the three levels of fighter? What is the advantage?

What do you think?

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