Now that we have seen the return of long-term storytelling, with a story arc that lasted through all of 2015, I think it is time to return to Sagas.
I mean, what is a saga if not a collection of story-driven quests that take an entire year to unfold? What else would you call the story of the Codex of Infinite Planes? Go ahead, think … see? There is nothing else to call it. It is a “Saga”, and that is all there is to it.
Still unsure? Perhaps a recap is in order:
At the beginning of the year, we started encountering these Mysterious Remnant, scraps of some larger book or magical scroll. The bad guys in the Temple of Elemental Evil collected them into scrolls and used the scrolls to unseal the temple, and raise their fungal demon princess Zuggtmoy.
Then the remnants started showing up in Eberron too, and especially, in Amrath, where they caused the Archons no end of grief. By now We knew that the scrolls were part of some sort of codex. We had to go to Amrath and deal with several scroll-related issues, personally.
But we were not the only ones to notice; Arraetrikos, Pit Fiend and defeated former foe, noticed too and began gathering the scrolls up into a book. He used the scrolls to power up several of his lieutenants, raiding magical artifacts all over Stormreach, again requiring our personal involvement.
Finally, he did it again as he acquired the final pieces of his puzzley-plan and assembled the Codex in full. And again, we were there to oppose him and his aides and his foolhardy scheme.
Assuming it was his scheme at all; the Codex itself seems quite capable of such machinations, perhaps even containing enough power to manipulate a Pit Fiend into doing it’s bidding unknowingly.
But regardless, there we were to defeat it, and them, and everyone. Like always.
Sure does sound like a saga to me. Very, very saga-like.
Except in DDO, a saga means more than just a series of stories that weave together into a heroic legend; in DDO, sagas are quantifiable entities of their own, things that one can complete and for which one earns rewards.
Which brings us to the whole point of this: Why isn’t there a Codex Saga? It certainly qualifies from the perspective of scale. Look at all the quests that would compose the saga:
- Temple of Elemental Evil Part One
- Temple of Elemental Evil Part Two
- The Archons’ Trial
- Demon Assault
- The Devil’s Details
- Tavern Brawl
- Grim and Barett
- Multitude of Menace
- To Curse the Sky
- Creeping Death
Eleven quests of varying length and difficulty. How does this compare with the other, already-existing sagas? Quite favorably. Here, see for yourself:
Fidilee: 25 quests
Gizla: 11 quests
Horton: 24 quests
Istine: 11 quests
Antone: 16 quests
Belvedere: 16 quests
Lady Azana: 13 quests
Cassiopia: 10 quests
Paddrog: 10 quests
The new saga would fit right in there.
I imagine the saga-giver should be one of the Gatekeepers? It is a uniquely Eberron-based saga. Perhaps another Gatekeeper residing in the Hall of Heroes? No, wait, in Meridia! Yes, that makes more sense, Meridia.
The new saga should have similar rewards to the other similarly-sized sagas, meaning it should conform to the same rewards as Paddrog or Istine: somewhere around 90K XP, a choice of four skill tomes, or 15K guild renown (when all of the quests are completed on Elite).
It would need a snappier name than just “the Codex Saga”. Something like “Peril of the Infinite Planes”? That sounds fairly saga-like.
What do you think? Should there be a Codex Saga? Can you think of a better name for it?
🙂 😀 🙂