Jan 042016

High Priestess M’Saar saw the halfling long before the tiny creature had entered her nest and she feigned ignorance.

A trio of monitor lizards mewled hungrily and M’Saar tightened her control over the beasts lest they spoil her fun. She wanted to watch this sneaking little man die up close.

That the halfling was skilled, there was no doubt in the priestess’ mind. He’d somehow managed to move undetected through the tunnels leading here and her warriors had failed her. She sniffed the air and sensed the warriors nearby, but she resisted the urge to call them.

Her greenish eggs glistened in the faint glow produced by effervescent crystals set around the outer walls of the cavern. Movement inside the eggs sent ripples across fetid pools of water. The halfling made his way past a circlet of eggs to a stalactite that reached from ceiling to floor. She noticed his care in not disturbing the water.
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Mar 262015

Dressed to Kill: Equipping a newly-Epic Rogue
Being in a guild full of halflings, there is never a shortage of rogues. Mechanic rogues, assassin rogues, stick-fighting rogues, all kinds of rogues. Lots of rogues.

Not that this is a bad thing. It is not.

It so happens that a couple of occasional Halfling Commandos who have a more casual play style have hit level 20 at the same time. This is not coincidence, we’ve been helping them level, and in fact have been leveling them at a pretty fast clip. At least, a fast clip for casual players. This is awesome, even though they’ve been playing for years, their casual style, multiple servers, and multiple characters mean that level 20 is somewhere they are not used to being: all new content for them, all the time!

But there is a drawback. First-life characters who have been pulled to level by running high-XP quest series do not have the same chance to equip themselves as characters that level more organically. The character quickly outgrows his/her stuff. Then they reach level 20, the game difficulty stiffens up, and … well, let’s just acknowledge that “lightly equipped” does not combine well with “increased difficulty”.

And so my Gamer Girl, no mean player of rogues in her own right, found herself researching equipment for epic rogues that is both (1) likely to be useful and (2) not impossibly difficult to obtain.

This is her list.
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Jan 222010

Coin is a 32-point build with maximized CHA that selects feats, enhancements and … well … everything … to increase Haggle as her top priority. In spite of this, she makes a pretty fair sorceror.
The high CHA also supports a high UMD. Her level of rogue eliminates the half-level cross-class skill limit on Haggle and UMD (she will finish with another rogue level at 20 for skills and evasion).

Her end-game DCs will not compete with a pure sorceror, so instead she focuses on nuking spells and CC. This requires her to “play from the front”, rather than sitting back behind the melees, and gives her an active playstyle that is a LOT of fun but also a LOT of deadly; poor Coin dies a lot.

She wears armor partly because no other casters use it but mainly to look as badass as her halfling sorcerorness allows. She likes to disable opponents and smack them down with dual puncturing shortswords (matching designer shortswords, of course!), unless she can just burn them down outright.

Coin lives on Sarlona but there is a version of her on every server; on some of them she has a level of Bard instead of Rogue. On some of them she is named Traveling Coin Serf. On all of them she is a redheaded halfling sorceror with maximized Charisma, Haggle, and Attitude.

One statement matters the most for this build: haggle 67 @ 17th level without bard songs or potions.

Nov 142009

Evangelyne Bith Evangelyne is a 32-point build with maximized DEX. She has some INT and WIS too, at the expense of melee attributes and/or UMD.

Although she is currently fitted out as a trapsmith, she is based on a PnP rogue Acrobat. At some point she will swap her Mechanic enhancements and feats for Acrobat kit.

But that could be some time. She has spent the last three years intentionally stalled at 8th level, and will remain there for the foreseeable future to insure I have a character to run with guildies in that level range.

On the plus side, she is a most excellent trapsmith even though she has other plans long-term. As my resident 8th level she gets fairly premier twink gear. She’s managed the VON5 traps on elite (with a couple of raises – those spinny traps hurt!) and her weapon loadout helps to mitigate her low hitpoints and STR.

Oct 192009

Strongest Halfling In the World! Chelena is a 32-point Barbarian/Fighter front-line meleer with maximized STR.

Chelena was built when there were only 12 levels available and one could use them to earn Critical Rage II. This also means she hasn’t been able to reset her enhancements since … mod 4?… but she considers this a small price to pay for a maul that crits on 17-20.

She has since added Kensai (Maul) and will be adding rogue for evasion and sneak attack but also to top off her skills.

Her primary weapon is a Maul of Elemental Mastery created when we were all trying to figure out how crafting worked. She should probably upgrade but never seems to get around to it.