content

Jun 292017
 


Update 36 is locked and loaded right now on the Lamannia preview server. Meaning the release notes are out too. I don’t have time to wander on Lamannia, and I never preview new content anyway. But I had time to read the release notes … and … wow.

I mean WOW!!! With a capital WOW and several exclamation points!!!!

This is a big, big update. The biggest I can remember since way back in the day when they were called “Modules”. The biggest in years that is not an expansion pack.

That big.

And it’s not all system work either. There is plenty, in fact the Artificer seems to have gotten a complete redo, but even so it seems that most of the release is content and bug fixes.

Yes, I said content. Five quests. Five!

“Third Time’s a Charm”, “Graveyard Shift”, “Records of the Past”, “Strike Back”, and “Desire in the Dark”.

I have no idea if any of them are any good, but still, five quests! When was the last time we got five quests at once?

But I digress. See for yourself:


Let’s Do The Math: Update 36 Changes

New Quests: 5
Bug fixes: 77
System changes/additions/enhancements: 60
Typo corrections: 37

Plus “Numerous minor typos corrected” that apparently didn’t get called out individually in the release notes.


I can’t decide which is more impressive. Five new quests? Or 77 bug fixes? Some of which have been vexing us for a long, long time. 77!

In the past, I’ve not been shy about calling out updates that were too content-light, or too small, or too broken. It seems only fair to point out that this release is not like that, not at all.

This one is huuuuge.

What an encouraging sign! The pace of release is improving! There is nothing this game needs more than new content and bug fixes. And here they come, by the bushel.

Five quests! 77 bug fixes!

So exciting!

Yay!

๐Ÿ™‚ ๐Ÿ˜€ ๐Ÿ™‚

Mar 092017
 

Standing Stone Games is hiring a new content designer for DDO.

This seems simple and everyday, except it means Standing Stone Games is expecting to design more content. For DDO.

I wonder if they’ve been getting by for awhile with no content designer? Just programmers, taking on double-duty and designing the stuff as well as coding it? Probably not. But it doesn’t matter because content design help is on the way.

I can’t think of any negatives about this at all. More new content. New blood. New hiring. It is all awesome, top to bottom, no downside.

Check out the job description on LinkedIn: I am surprised that it demands no specific technical skills. In fact, I have everything they want, except proven experience in game design. Unless a prototype card game and a couple of pyramid games count. I suspect they do not, but I am not eligible in any case, the job is in Boston and I am moving to Denver to be with my family.

My favorite part in the job description is this part, listed under “responsibilities”:

ยท Play the game often and learn the systems inside and out

I think that pretty much puts to bed the whole ugly charge about the devs not really playing or understanding the game. Clearly they do, and in fact, they are required to do so.

But I digress. Our favorite game company is hiring more people to continue work on our favorite game.

There is no way to interpret that other than …. yay! For us, for SSG, for DDO.

Yay!

๐Ÿ™‚ ๐Ÿ˜€ ๐Ÿ™‚

Jan 262017
 

I am still basking in the rosy glow of Severlin’s latest DDO Producer Letter.

Normally I graph these things in a variety of ways. I especially like weighted word clouds like the one above, as pretty as they are informative. But something is wrong; the graphing is not working.

Or I should say, it is working, of course it is working, graphs always work. But I don’t think the result is correct. It seems to indicate that Severlin’s letter was mostly about systems work, again, and not so much about content.

The word “New” makes a big appearance, naturally, and “Update” (and it is so refreshing to hear him talking about multiple updates in one letter!). But mainly, the graphing seems to indicate that the letter is about difficulty and reaper and challenge, all of which are systems work, as the letters have all been about for the last two or three years.

Maybe we need to try another tack.
Continue reading »

Jan 202017
 

No I do not want fries with that.

And I most definitely do not want another great big helping of new systems work.

I feel like the proverbial desiccated man wandering the desert, dehydrated, wanting only water, just water, but seeing nothing but cacti and mirages.

New crafting? Cool but not content. A mirage. A shiny mirage, but a mirage nonetheless.

New Reaper mode? Cool, but not content. A cactus. Probably a truly gnarly cactus, a Saguaro, needles and awesomeness everywhere. But still, a cactus.

Where is the content?
Continue reading »

Oct 102016
 

Enslaved by the Slave Lords

It is a testament to how casual a player I’ve become that I only just now am finishing up the Slave Lords quest series.

Partly because they are long, meaty quests.
Partly because someone in our group inevitably did not have part 1 or part 2 or both.
Mainly because I am super-casual now and only play DDO two or three times a week.

But now I am done and able to comment on the series as a whole. I love it! And also, I do not love it at all. In the same gesture I provide a thumbs up! Yay! And also a thumbs down. Boo.

I am a complicated guy. Let’s look at the details:
Continue reading »