The Spell Tinker build is designed to be a party support character that provides buffs, nuking DPS, and short-burst CC while adding strong heals and remedies, supplemented with ranged DPS capabilities and even throwing in some decent (only decent, not outstanding) trapsmithery. This is a 34-point build with lots of tomes. Not because I want to be exclusionary or hard on new players but because I created this build as a True Reincarnation target for my existing Wiz20 Sparksy. The purpose of this character build, in priority order:
- Top shelf spell caster at end game. DPS and CC both, or at least as much CC as the Artificer spell list seems to support
- Wand and scroll use. Both to supplement caster role but also to step in as party healer when necessary
- Ranged DPS. Got to have something to do when conserving spell points
While the Artificer spell list is light on CC spells, the CC that exists appears to have the unique attribute of all being Evocation spells rather than the more common Enchantment. This is synergistic with the desire to blow things up and is something I intend to double-down on in the build. Before the crunchy parts, the design constraints:
- Must be halfling (I am in a halfling-only guild)
- Must perform adequately at end game
- Does not expect to melee
- Character already has 3-point tomes on most attributes and 2-pointers on the others
Abilities Starting Ending Geared Strength 8 10 16 Dexterity 11 14 20 Constitution 16 19 28 Intelligence 18 29 39 Wisdom 8 10 16 Charisma 13 16 22 +2 Tome of Strength used at level 7 +2 Tome of Wisdom used at level 7 +3 Tome of Charisma used at level 11 +3 Tome of Constitution used at level 11 +3 Tome of Dexterity used at level 11 +3 Tome of Intelligence used at level 11
Even with +3 Exceptional INT and a +7 INT item I am going to need a +4 tome or Litany to get to 40 INT. I am dumping DEX for the most part. I’d like to be able to hit with the crossbow without Insightful Strikes but I just can’t find the points.
Saves Fortitude 20: 7 (art20) + 5 (item) + 8 (con) Reflex 26: 7 (art20) + 5 (item) + 14 (int) Will 21: 13 (art20) + 5 (item) + 3 (wis)
Hit Points Spell Points 120 artificer 20 845 artificer 20 20 heroic vitality 80 magic training 10 draconic vitality 140 INT (29 + 3 exc + 7 item) 180 CON (19 + 3 exc + 6 item) 200 archmage 30 GFL 300 greensteel 45 greensteel 42 tough + racial tough 10 battle engineer === ==== 457 1565
Both seem quite adequate. Good actually. But I am concerned about the spell DCs.
Evocation DC 10 + 6 (spell level) + 18 (INT) + 5 (two feats + ship buff + Focus item) = 39
39 still won’t hit anything on epic. At least, not in my previous wizardly experience. However, according to this thread here, Arti’s don’t really need extreme DCs and 39 is more than adequate. We’ll see.
Skills Starting Ending Geared Balance 0 15 19 Concentration 5 28 48 Disable Device 8 33 54 Jump 1 14 18 Open Lock 4 26 45 Search 8 33 54 Spot 3 24 43 Use Magic Device 5 34 45
- UMD gear: +6 CHA item + seven fingered gloves + head of good fortune + elite spider cult mask
- Other gear: +6 STR, DEX and WIS items, +10 INT items, +9 CON items, + elite spider cult mask, +15 skill boost items where applicable
- I will have +2 additional available in bursts from skill boost enhancement
Feats Level 1 Point Blank Shot Level 3 Spell Focus: Evocation Level 4 Precise Shot (Artificer Bonus) Level 6 Insightful Reflexes Level 8 Empower Spell (Artificer Bonus) Level 9 Toughness Level 12 Improved Critical: Ranged Weapons (Artificer Bonus) Level 12 Greater Spell Focus: Evocation Level 15 Maximize Spell Level 16 Skill Focus: Use Magic Device (Artificer Bonus) Level 18 Past Life: Arcane Initiate Level 20 Heighten Spell (Artificer Bonus)
No room for Improved Precise Shot, but really I’m not that concerned about it. Ranging is Job 3, I still have the other ranged buffs, plus I have the Rune Arm.
Enhancements Artificer Damage Boost II Artificer Crossbow Attack I Artificer Crossbow Damage II Artificer Improved Rune Arm Use II Artificer Rune Arm Overcharge I Artificer Battle Engineer I Artificer Skill Boost I Arcane Empowerment Halfling Dexterity I Racial Toughness II Improved Use Magic Device IV Charged Spellcasting II Kinetic Spellcasting II Deadly Shocks I Deadly Kinetics I Storm Manipulation V Force Manipulation V Artificer Energy of Creation III Artificer Intelligence III Artificer Wand and Scroll Mastery IV Artificer Wand Heightening III
This build created with DDO Character Planner Version 03.12.01 Thanks to Ron and the Character Planner team!
I am looking forward to playing her!
🙂 😀 🙂