Oct 162009

I have a lot of words in my head on this topic. Too many to contain; I can’t get a handle on how to write them in a way that satisfies my inner perfectionist. So I give up. I’m not going to write a treatise after all, no deep analysis, no cogent humor.

Maybe all that will come later.

Tonight, I just want to say that Free To Play has completely turned the game around. There are always LFMs up on Sarlona. Always. Busy bustling crowded public instances. Continuous chat chatter. Even my guild is busting at the seams.

A lot of the chatter is annoying (“WTS: +1 Half Plate 1000PP PST”) and there is a lot newbishness everywhere. But after months of dwindling populations and grim repetitions of the same old stuff, having a lot of anything is a plus! It makes the whole game feel alive in a way that it hasn’t in a long time.

I am so relieved, it seems the game I love is going to be around awhile 🙂

Kudos Turbine!

  3 Responses to “Six weeks in: F2P is huge!”

Comments (3)
  1. I’m so glad it’s gone F2P as someone who loved it from the start but never had the money to subscribe. Hope the other F2P players stay and invest a little!

  2. I am actually new to the game. One thing that I have noticed since i began playing is that there is alot of street urchins. people running around with their hands out asking for anything and everything. In fact i wish i had a clue so i could give it to them. i just started four days ago, been playing less than an hour a day an im already level 2. just play the game and you will learn the ropes yourself. Am I right or wrong?

  3. I don’t think you really value anything you get for free. Information is one thing – it is a complex game, especially if you’ve not played D&D before – but begging for items is … well … begging.

    p.s. Welcome to the game!

What do you think?

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