One day I am bemoaning the under-utilization of quests like Temple of Elemental Evil and Master Artificer due to the devaluation of their loot and the difficulty of their grind.
The next day, I am running said under-utilized quests. Literally within 48 hours.
Life is a series of irony.
Nonetheless, there I was, dodging multiple dozens of bad guys in ToEE, only to get shot down by Zuggtmoy who we have forgotten how to defeat, and who is thoroughly deadly even when you are prepared and practiced. Fail.
And there I was again, less than 24 hours later, tanking a purple-named Warforged Titan in Master Artificer. A task made easier by the fact that we were vastly over-level and playing on Normal. Overkill, yes, but we are short-manning and more importantly, we are still smarting from the spanking given us last week by the Lord of Blades and are taking no chances. Win.
A quick and painless victory, followed by several minutes of “does anyone want an alchemical short sword? A light crossbow? How about a shuriken?” while we internally distribute the various goodies found in the end chests.
Had we been successful in the Temple of Elemental Evil, I would be about 5.5% of the way complete towards equipping my Gnome Assassin with ToEE gear. Which is about the same as having made no progress whatsoever. I am not in any way tempted to continue down this mushroomy path.
One successful pass through Lord of Blades and Master Artificer, added to the hoarded remains of past House Cannith victories, means I am about 15% of the way towards making an alchemical maul for Chelena, something I’ve been meaning to do for years but never been able to advance. Even though this is several times closer to completion than ToEE kit, I am not at all tempted to continue down this alchemical path either.
It actually came up for discussion. Two of the Commandos in Master Artificer had never been there before. Entranced by their new Alchecmical weapons, they just assumed (naivete can be so charming) we would be running the quests again to complete Alchemical crafting.
“No” said several voices at once. No one who understood the amount of grind required was at all interested in pursuing said grind. No one.
I am not sure what point I am making here. I’ve already made the case for reducing the grind in these quests, doing so again smacks of redundancy.
I guess I just did not expect that I would immediately be confronted by the facts behind that case. But I was. Immediately.
Turbine really does need to make a grind reduction pass of their old content. It would encourage us to reuse the old stuff.
And I now have empirical evidence* to back that statement up.
I guess there is a certain amount of satisfaction to be gained in being correct about something and seeing that correctness happen, right before you, for real, no longer just conjecture but actual happenstance.
Not just opinion. Evidence!
Still, I’d rather have not needed to be right about this. I’d rather that MA and LOB and ToEE were able to yield completed gear with three or four completions, instead of 15-20, so my little core of Commandos could be building cool mushroom-based and alchemical gear. And not just those quests either, but all of the old crafting systems.
Someone should write an article about this.
🙂 😀 🙂
* Yes, Comic, I mean empirical, not anecdotal.