In the latest Producer Letter, Severlin (the latest producer) calls out at least two new currency and crafting systems that we can anticipate in 2015:
New Crafting System 1: Monster Champion Collectibles
Monster champions will have a chance to drop Mysterious Fragments. Players can gather these fragments and various agents and interested parties might trade them for a variety of rewards. Rumors of groups offering scrolls, potions, cosmetic items, and even prestigious and rare pets have begun to surface. Organizations do not have unlimited resources. As factions vie for power some agents and rewards might change as the year progresses.
New Crafting System 2: Epic Greensteel
Defeating this new threat will require you to enter the more dangerous and powerful Vale of Twilight as you increase your level to 30 and obtain new treasures. More powerful items also await from the corrupted Greensteel found in the Vale after recent events have increased the magical power of the area.
Possible New Crafting System 3: Level 30 Weapons
Characters will be able to gain experience to increase their level to 30. Characters who reach this milestone will gain additional feats and power, and they will be able to wield and even construct new weapons and treasures to face the foes that challenge them.
It is unclear whether this is two new systems or three; in a separate post meant to clarify, Severlin mentions that sentient weapons are not part of greensteel (they haven’t come up with a design that combines them satisfactorily) and in fact clarifies specifically that sentient weapons are not mentioned in the letter at all. He also refers to greensteel as “items” and the level 30 system as “weapons”.
But I suspect that epic greensteel is the level 30 crafting system. It has to be. Can you imagine getting epic greensteel and then a few months later getting something else that obsoletes it?
But here’s the issue: whether they are suggesting two new systems, or three, or three hundred, we already have a lot of currency and crafting systems. A lot. And by “a lot” I mean:
- Alchemical weapons
- Altar of Insanity
- Cannith Crafting
- Cauldron of Sora Katra
- Challenge Crafting (Cannith, fixed)
- Challenge Crafting (Eveningstar, random)
- Collectible system
- Commendations of Valor
- Dragon scale armor (Heroic, Cormyrian and Epic)
- Dragon-Touched Armor
- Epic Crafting
- Eveningstar Villager Commendations (five different kinds)
- Planar Shards
- Stone of Change recipes
- Thunder-Forged weapons
- Tokens of the Twelve
And I am not even including the many, many items that can be upgraded via currency/crafting systems like the Altar of the Stormreaver or Altar of Vulkoor or Visbane’s Folly or ToD rings or Haunted Halls Blackstone or … well, you get the picture. So many currency and crafting systems that it is hard to just make a complete list of them.
More than two dozen. Or an average of more than one per update. Which strikes me a really, really sloppy and short-sighted.
But maybe this only matters to me. I am a programmer, and more, I am an object-oriented programmer: I spend a lot of my time designing my work to be extendable and reusable. It is part of my definition of the word “elegant”. In coding, systems that cannot be extended and/or reused are given pejorative terms like “legacy” and “monolithic” and “bad”.
So I ask. Does this matter to you too? Would you rather see existing systems revamped and re-used? What if it took longer than making new systems? Conversely, would you rather have brand-new systems even if they took longer than re-using older ones? Or could be built faster but would have more bugs?
As they say in Chicago, vote early and vote often!
🙂 😀 🙂