Last night, as I wandered the halls of the Temple of Elemental Evil, it dawned on me – as much as I would like to make a ToEE light hammer for my gnome, I never will. Never. Because I would need to run the quest 15-20 times and that is simply not going to happen. The items are nice, very nice, especially the heroic versions, but not so nice as to be worth that much grind.
One could argue that the items were never worth that much grind – in fact, I did! – but when they were new one expected to have to grind them. They were the new hotness, and the expected grind was the whole reason the quest was released the way it was.
But that was then. This is now. None of the ToEE items are end game items. No one is going to run the quest 15-20 times for a now-obsolete weapon. It is just a waste to have such a fine crafting system laying useless and dormant.
And not just ToEE, but many other crafting systems, all of which took significant time to develop and polish, many of which are now languishing uselessly. No longer able to justify grindy repetition by being the new hotness, yet too grindy to attract the collector or build specialist who might have otherwise utilized their services.
I wonder if Turbine has some kind of in-code counter to track how often these systems are used. If so, when was the last time someone (anyone!) made a Tier 3 alchemical weapon? I would bet money that no one has this year. Not a single person, not even once.
Or an Epic Ring of Spell Storing? Or a ToD ring? Or even heroic green steel?
That last one might have gotten used if only because so many people duped so many of the ingredients that the piles will never run out. But I bet there hasn’t been more than a couple dozen legitimate, two-shard green steel items crafted in all of 2016, across all servers.
Forget making anything. Just try filling a group for one of these quests. Expect to be at it awhile, and even then end up short-manning the quest due to lack of response.
There are two solutions. One, the hard one, is to go back through all of the old raids and capstone quests and make them all Legendary, with appropriately Legendary loot. I would have to seriously consider 20 more ToEE trips if the result would be a Legendary Earth Maul. This is probably the right solution, in that it equalizes the playing field for all of the old raids, which would be awesome. But this is the hard solution and can only be applied to one quest at a time. It will take years to complete Legendary passes on everything.
The easier solution, much easier, is to open the floodgates on the crafting ingredients. Kick the rates up – way up! – enough to change the equation. Instead of:
Lots and lots of grind -> mediocre but interesting item
It would become
No (or very little) grind -> mediocre but interesting item
The outcome is the same, but the path is so much easier to follow. I would totally make ToEE armor again, maybe even for several of my characters, if I could do so in a handful of trips.
So, go through those loot tables, Turbine, and pump up the volume! Instead of three mushrooms per chest, how about 10-15? Have a couple of Epic Seals in every VON or desert or Red Fens end chest! Epic Shards in every capstone end chest! At least one ToD ring on every run for everyone! Multiple sigils in every Reaver’s Refuge chest! Power cells and refined shards galore! Whatever specialized crafting system materials I am overlooking, pump those up too!
Open the floodgates.
All of these crafted items are bound to character anyway, and none of it is end game. Upping the drop rates will allow us to mix and match stuff that was previously out of reach, increasing the fun potential. while decreasing nothing. It is pure win.
Open the floodgates.
Leave Legendary Green Steel alone, it is still the new hotness and needs no adjustment. Maybe leave Thunderholme alone too, there seems to be plenty of interest in Thunder-Forged equipment.
But for everything else, open the floodgates!
Come on! Do it!
Open the floodgates!
🙂 😀 🙂