Posted by at 5:37 am  DDO, Game Play  Add comments
Jul 062013



Well folks, Ive done it again. I was sitting around doing the things I do when I spontainiously started thinking about something that had absolutly nothing to do with whatever it was that I was doing. My brain is wired weird like that. Stupid brain. But, Ive gotta say, I think it may have done something worthwhile this time! Which is weird because the gremlins that reside inside my head tend to be worthless. So, anyways, without further ado, I present to you all:

THE ARENA UPDATE! (Coming soon to DDO!)(Not really but one can hope)

Its written on the forums, its said in the game, outside the game and is just one of those things that everyone knows: PvP in DDO is so non exsistent that to call it dead would be an insult to things that are dead. Sure. There are people who do it. But really, what is it that they do more? Kill each other or whine and complain about how using this or that ability isnt fair(starting a verbal war in the general chat)?

My solution? Coming soon to Stormreach thanks to the Coin Lords: The Battle Arena!

Unlike the brawler pits, which would be made worthless by my idea, the Battle Arena would be fairly complex and offer nice rewards to people who stick with it and do well.

Entry and Fighting

To enter the arena, all youd have to do is, well, enter the ‘lobby’ or whatever it should be called.

From there you simply find a fight master who will set you up with either a fight with a specific player, player class or a fight with a random player. All fights would be against players your level. In other words a level 1 fights level 1s. 2s fight 2s. So on and so on.

Along with 1V1 fights, thered be the ability to enter team battles up to 8V8.

The players would be, very simply, put into team colors red and blue. Why red and blue? I dunno. Cause I said so. Which team color youd get would be decided randomly.

Like with questing, there would be a window for people interested in entering team battles to look for other players to fill out their roster.

With team battles, lets say its a 4V4 battle, one team has a level 3, 7, 15 & 4, the other team must have one of each of those levels as well to keep it balanced and fair.

Tiers and Battle Points

 Well, like in professional sports, there would have to be a tier system. At most(or least) five total tiers starting with Amatuer and ending with Champions.

In order to progress to the next tier, you have to earn enough Battle Points. Kinda like XP and leveling up but for the Arena. While in the tiers above Amatuer, you can gain the ability to wager your Battle Points against your opponent. If the opponent declines to wager Battle Points then none will be wagered.

How many battle points are earned would be based off the tier your competing in and how many bonus points you get should you and your opponent both wager points.

Naturally, at some point, everyone would be in the Champions tier and that would be bad. Very bad. Why? Because it would defeat the whole purpose of it being the top tier! Thats why! So, over the course of fights, when you win a match, you gain Battle Points, but when you lose a match, you lose Battle Points. The amount of points you lose would be equal to the amount of points you gained had you won the match. Naturally, if you wagered points before the match, you lose those points as well.

How many points youve earned, along with your win/loss record, would be tracked by the Fight Masters Clerk or whatever. So itd be possible to keep track of how well, or horrible, you do.


People would really hate me for this, but I really dont care.

You cant use equipment youve gained in quests & raids in the arena. Why? Because I said so. No, I dont care if you spent 3 years grinding one quest to death to get that armor or weapon. You cant use in in the bloody arena!

So, what can you use then? Well, there would be armor and weapon “vendors” within the arena who will supply you with the stuff you need.

What you can use will depend on two things. 1: What tier youre at. 2: How many battle points youve earned.

Now, when it comes down to the Battle Points earned for getting equipment, when you grab what you need you dont lose any points as the equipment will only last for as long as youre inside the arena.

Thered be weapons and armor available with many various effects to help out classes who are element specific or players who prefer certain elements/effects on their weapons or armor.

When entering the arena your armor will magicly become blue or red.

Items that come in stacks, such as potions, scrolls or regents would be available for “purchase” in stack sizes based on how many Battle Points you have. So, the more points you got, the more items you can carry into the combat zone.

Skills, Buffs & Feats Oh My!

While in the blood pit, pretty much any skill, feat and enhancement can be used. So, if youre going 1V1 with a Rogue, they can enter sneak mode and become invisible for a time. The only way you could see them was if you had a high spot or listen skill. Or whatever skills you need to spot invisible enemies.

Buffs however, would not work and would be automatically disabled. Why? Because 1: I said so. 2: Because the whole point of PvP is to fight others to your maximum natural potential. thats why. Also 3: I said so.


Naturally, youd have to earn rewards for winning fights. It only makes sense after all. As with most everything else, your rewards would be based on what tier youre in but also where you currently place within the tier. The higher your rank in your current tier, the better the reward.

Rewards would be things like plat, potions, essences, tomes, gold seal hirelings… pretty much anything. I dont see why the rewards couldnt be such. If youre in the top tier and are in the top 10 or whatever, you deserve the best the game has to offer you.


Along with the ability to fight in the pit of player death, youd get the ability to sit your characters buttocks in the stands around the pit and watch players slaughter each other down below.

Before each fight, thered be a 1 min wait period so that, if you wanted, you could place a wager up to 1k plat on the fight. Why only 1k? Well, I dont want you getting rich. Thats why!


I think it could work. My idea is very rough. Mostly because its damn early in the morning. But it could work.

It would be a one time purchace from the DDOStore for maybe… I dunno, 3000 TP? Why not that much? Turbine wont make money off it after its bought and it gives the chance to give rewards that can be bought off the Store so itd have to be a bit spendy.

So, thats my idea. Any questions you have, ask and Ill answer them in 2.0 version of this idea blog. Well, I wont ANSWER them but Ill address them as best I can. If theres NO questions, then therell be no 2.0 blog.

  2 Responses to “Mizzarena”

Comments (2)
  1. While I think the basic premise of your idea would work, and I do think there would be a not small portion of the player base who would be interested in trying it out(despite what the forumites would have you believe), I do have a couple of concerns.

    Firstly, the gear restriction.
    With the way people build toons now for end game, gear is a factor from the very start. What gear you have at end game for most people will play into just how many points you put into any given stat at creation. What this gear restriction would create is a problem as I see it. People would have to design new builds and build concepts just to PvP with. Now, if this had always been an implemented system, I think that would be fine, but as a new system? I don’t think people would want to take the time to design, build, and cap a new toon just to try out the new PVP system. This would mean that people who don’t do this before hand and just take their regular toons in are suddenly all massive gimps and it will translate to the not liking the system because of this.

    Secondly, the buff restriction.
    This confuses me even more than the gear restriction, and I can see this becoming a very serious problem with casters becoming way too OP, and melee/archers would be at a very large disadvantage since a lot of their DPS comes from buffs to str. Take for instance a Barb. If they can’t use all of their str buffs, they lose a very significant portion of their overall DPS, not only because of the obvious lack of str, but the loss of tactical DC’s as well. They would also lose a significant portion of their HP pool.

    While it sounds like a good idea overall, these types of things would need to be addressed before ever being implemented or you’ll end up with nothing but Warforged casters insta-killing every single person around.

    Also, as a reward system I think something like the Monster Manual would work out pretty well. Ie. Every certain number of kills(per character) would grant you a small XP bonus, while certain number milestones would give you small TP rewards (per account). These rewards would also cover the various kinds of matches, so that 1vs1 would count to 1 kill for your overall total, while say a group match of 8v8 would give you a count of 8. If that makes sense?

    Sprinkle some randomness is the rewards somewhere for the possibility of getting items from a small list, something like: Medium jewel of fortune, Medium XP pot, medium guild pot, Medium crafting XP pot. Things like that.

    Also, something to think about would be how the PVP arena would interact with the MonterManual. Would any humans you kill in PVP count to your MonterManual? If so this could be a potential problem as people would simply grind 1vs1 matches with other people to get the WF/Human/halfing/elf/etc rewards that much sooner. Which as I understood it, wasn’t what the devs had in mind. lol

    • Well since you’re the only reply ill answer here:
      Equipment restrictions:
      Simply put, if someone builds a character for some piece(s) of armor or a weapon or whatever, like I said in the blog, I really don’t care. The options that would be made available to players would be broad enough to make up for that kind of stuff.
      Buff restrictions:
      I wasn’t 100% clear. By no buffs I meant ship buffs. If having no ship buffs weakens players too severely, not my care or problem. If clerics and what have you wanna buff, they can do it in the fight pit.

      Simple 🙂

What do you think?

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