Jun 112013
 

Loot lessons from a Mindflayer
Where was he hiding that chest?

Many MMOs, but especially DDO, center around the acquisition of “loot”. It is why we run a quest, why we play the game at all.

But this may not be a good thing. Consider the meaning of the word (this definition from Wikipedia):

Looting also referred to as sacking, plundering, despoiling, despoliation, and pillaging—is the indiscriminate taking of goods by force as part of a military or political victory, or during a catastrophe, such as during war, natural disaster, or rioting. The term is also used in a broader sense, to describe egregious instances of theft and embezzlement, such as the “plundering” of private or public assets by corrupt or greedy authorities.

We take the monster’s goods by force. Rarely, we do so by stealth, but more commonly by slaying all that we encounter. Sometimes they aren’t even monsters at all.

Metaphysical
question from a Mind Flayer;
Does loot stain your soul?

Are we roleplaying immorality? Loosing our inner barbarian to sack and plunder in virtuality as a placeholder for actions we wish to take in reality? Mob rules over the golden rule? Id over super-ego?

Oops, got to go, one of my characters needs a bunch of new Mauls and they ain’t gonna loot themselves.

🙂 😀 🙂

  5 Responses to “Mindflayer Morality”

Comments (5)
  1. XD lol

    🙂 but yes, ddo is all about plundering the treasure of the unfortunate.

  2. Morality is established by majority. One might assume our characters are quite immoral because they are decidedly in the minority when compared to the mob population which is essentially infinite. The mitigating factor relieving us of this ethical dilemma is immortality. Our characters may choose to never shuffle off their mortal coils. Mobs have life eternal forced upon them. When viewed from this perspective, our characters act within a highly moral framework in that they attempt to offer the same choice to their enemies. In an endless struggle between two immortal factions whose motivations lie far outside the ethos of lesser beings, what’s a little looting now and again?

  3. I’ve touched on this myself in the past. Our characters are primarily motivated by acquiring the treasure of “monsters” and “evildoers.” Even if you take the time to read all the NPC dialogue you’ll see -you we ain’t that “good.”

  4. Ever since the days of pen and paper D&D I always felt that behavior of most player characters resembles that of Fafhrd and Gray Mouser. Those two are mostly interested in drinking, gambling and wenching, and adventures is how they get money for that. Sure, occasionally they will save the city from some Nameless Horror, but mostly they are just having a good time.

    • Whoa, a Fritz Lieber reference! I think that means you win, ilya, sadly though there is no prize.

      p.s. those two are my favorite fantasy characters. Imagine how much better our world would be if only Lieber had been as prolific as Robert Jordan

What do you think?

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