Only slightly bewildering
I’ve been trying to find a way into the new enhancements. I’m not talking about physically accessing them, that is easy, just log into Lamannia. No, I am talking about understanding them. I want to provide usable feedback. I want to be able to explain them to you. But first I have to be able to explain them to myself. There are so many of them! And they are so different! Not just a different set of enhancements but an entirely different way to address enhancements. Very different.
One of the reasons that Turbine chose to undertake this set of changes was supposed to be simplification. I do not believe they have achieved that. The UI is more like the type of skill tree UI one would see in other games (the various Diablos, other MMOs like Conan and Star Wars) but it is not any simpler or less complex.
|But I digress. I did eventually find a way into the new enhancements; I will select characters that have a clearly defined type and goals, and work up each one up on Lamannia using the new system and compare the two versions, live and Lamannia, to see what differs. Today it is Knicker’s turn.
Knicker is a Frenzied Berzerker with a Rogue splash that plays as an off-tank. She has furious close-in DPS but little survivability. When fully raged, she has enough hit points to serve as a soft tank in most situations, but is really at her best when grouped up with a tank and a healer.
So now off to Lamannia with her and lets see what she looks like when redone anew.
|This article is part of a series where I am trying to get my brain up to speed on the new enhancement system. I’m doing it in the context of my characters, examining them one at a time, attempting to rebuild them on Lamannia as they are on the live servers, then stepping back and comparing the before and after versions.|
|Old Enhancement Capabilities||New Enhancement Capabilities|
I tried to choose everything based on accomplishing the same goals as Knicker does now, but it is not that simple. Many of the enhancements have prerequisites that are outside of her goals but are nonetheless required. On the other hand, she is still a Frenzied Berzerker, and the Prestige Enhancements still work largely the same as they had before.
A big exception is Supreme Cleave which is no longer automatically granted at FB2. It has to be taken separately and has become a featured enhancement in its own right; several other enhancements require Supreme Cleave and enhance it when used.
She will have a lot more special Active attacks to deal with; her hotbars are going to need a complete redo. More of her DPS will be “Burst DPS” that is high for brief periods but not sustainable.
She will still have very substantial sustained DPS against most targets, and quite a bit more when sneak attacking. Better saves too, including her Reflex save which is the most important for this build. But less hit points, quite a few less, although there are new ways to earn temporary hit points and that mitigates the loss. Somewhat. Also slightly less CON. Slightly less DEX. Less ability to Rage. Slightly more reliance on a support healer.
Her play style will change and be more button-ey. But the role will not, she will still be an off-tank DPS build that is extra useful in places like Enter the Kobold.
So there you go. One character’s enhancement changes illuminated for your viewing pleasure.
More to come.