Think about it.
How often do I log in a character just to catch up with auctions, game mails, and inventory?
How much time do I lose at the end of every gaming session exchanging trash loot for plat or crafting essences? Or at the beginning of the next session if I don’t have time to clean up as I go?
How many characters do I have to search through to find that epic Shard that I just know I pulled somewhere?
I really have no idea why none of the major MMOs have made this connection and ported some of the non-playing portions of their game to a smartphone app.
“But but but” you are saying, “all of this kind of activity is time sink stuff. They want you in the game clicking away, it keeps you in the game.”
Pish posh. A smartphone app would still count as being “in the game”. You still must log in. You still must have an active account or subscription. It could even show ads (for those MMOs that require ads for their business model).*
* Turbine, you did not read that last line, just forget it altogether. It never happened.
All a smartphone app really does is extend the usefulness of time sink activities: now your user base can do game trading while at their daughter’s soccer game. Or driving (careful there!). Or at work.
Don’t port game play to the smartphone, you’d have to dumb down the UI to the point that the game would be useless.
Do port non-game play activity to the smartphone. You won’t be giving up anything, but you’ll gain the whole world. Literally. DDO anywhere.
🙂 😀 🙂
In part 1 of this series we discussed why mobile apps would be such a good thing for DDO, and for Turbine
In part 2 of this series we discussed how a mobile DDO inventory management system might work
In part 3 of this series we looked at all of the existing DDO-related apps for Android and the iPhone