No I do not want fries with that.
And I most definitely do not want another great big helping of new systems work.
I feel like the proverbial desiccated man wandering the desert, dehydrated, wanting only water, just water, but seeing nothing but cacti and mirages.
New crafting? Cool but not content. A mirage. A shiny mirage, but a mirage nonetheless.
New Reaper mode? Cool, but not content. A cactus. Probably a truly gnarly cactus, a Saguaro, needles and awesomeness everywhere. But still, a cactus.
Where is the content?
Is it just me? Am I the only one wandering, parched, vultures circling overhead as I convulse with the pangs of having to run the same old same old, again? Again?
But perhaps I am being too anecdotal. I am the data guy, where is the data?
Back in 2014 I charted and graphed all of the DDO content ever released. Sadly, it seems I did not save any of that data, and I am damn sure not researching it again and reconstructing the spreadsheet. But I can show you the charts I made.
This one showed the content of every release, ever, through January 2014:
Actually that second chart included estimates for 2014 rather than hard numbers, based on that year’s annual Producer Letter.*
* Back in days of old, the Producer would write out a plan for an entire year and share it with us. Every year! Can you believe it?
But anyway. It would be most useful to re-open those charts and update them through today so we can really see the trends and pace of new content. But that is not an option due to my stunning lack of foresight. Instead, here are the same basic charts but for the last three years:
The number and frequency of updates has not slacked, but there is less content in each release.
That is a grim picture. If you look back up at the original version of this chart, 2014 would be tied for the least amount of new content ever. 2015 represented a new, bad, record for the least content. And 2016 was half of that.
Notice that I am awarding full credit for every tiny drip of content they release – even festivals, and even modified festivals that have only undergone minor changes. Every single new thing is treated as if it were the Haunted Halls of Eveningstar.
But even so, 2016 was just the worst. Ever. By far.
I wonder why? As far as we are allowed to know, the dev team in 2015 was about the same as the dev team in 2016, but managed to put out twice as many things. Literally, twice as much. Maybe there were personnel changes that were never made public.
Or maybe the development team has decided that everyone left playing this game is totally cool with running the same quests endlessly, especially if they can do so on a new race or a slightly more balanced character or in a new difficulty level.
Stop. Please. Stop with the systems and give us a year of new content. New quests. New raids. Every release. All year.
Apparently there is hope, at least according to this. A “content pack” in the summer, and Ravenloft in the fall.
But really we need them all to be “content packs”. All of them. Lots and lots of content.
We’re dying out here in the desert.
🙂 😀 🙂