I finally figured out something that would be worth making, and even better, managed to accurately make it.
But in spite of all that, when all the dust settled a nice little twink item remained.
First, the concept: a decent ring for Chelena Armstrong who has TR’d and is now 8th level. After researching, I settle on an Unbalancing Ring of False Life.
Next, the recipe:
- a ring blank
- a shard of unbalancing
- a shard of false life
- a shard of +6 potential
- a shard of +7 potential
- a shard of +8 potential
I am not certain I need the +8 potential, but I’ve been stymied by low potential before and don’t want to take any chances.
Off to acquire the ingredients; Coin Serf (my designated crafter) gets to work. There are lots of cheap rings on the AH, but I want one with a guild slot. One appears, 5000 plat (ouch!) but it has a medium guild slot and is soon mine.
The unbalancing shard crafts successfully. But the false life shard does not, and now I am short 3 greater body essences. I announce my need in the trade channel: it is easy to sense my desperation, I am negotiating from a position of weakness, but 10K later I have my essences.
Not so fast there Coin, the laws of probability get a vote on this too. A second failure leads to another three essence shortfall, and another 10k transaction. Probability smiles on Coin this time and all shards are complete.
I apply the first of the potential shards to the ring. It works! Except … wait … now the ring is bound to Coin? Not a desirable result. Deconstructing the ring again does not deconstruct the binding. Is this a bug? Regardless, I will need another blank.
There are no more rings available with medium slots, but I do find a small guild slot on a 10k ring on page three. Ka-ching! For those keeping track, I am now 35,000 plat into this lowbie ring.
I pass the ingredients to Chelena via shared bank slot. The fierce fighter has no trouble applying the three shards of potential, one after the other, and then applying the prefix and suffix shards. Success! Expensive success, but still, success!
Note that this is a “+4” item. I think that means I did not have to increase the item potential at all? Wish I knew for certain.
Next: minimum level 9 gloves. I wonder how many thousands of plat they will cost me?
🙂 😀 🙂