In March, DDO Producer Severlin did something that no other DDO producer has ever done, in the long line of DDO producers. He laid out his vision for the game in 2015 using clearly stated bullet points:
- Do more classic dungeons.
- Get back to the habit of ongoing storylines that span multiple updates. We are targeting 9-12 months to start.
- Open up more build choices and more frequent build design discussion through revamps.
- Have more itemization, both short term for players with less time and long term for players with more time.
- Let characters progress to level 30 in a fun and satisfying way.
Such clarity and brevity. No hints, no vague things about might or may or mayhap, just clean in-your-face bullet points. Boom! This is what I am going to do!
Now that some time has passed, we can apply hindsight to Severlin’s clarity and determine exactly what he meant.
Do more classic dungeons
The Temple of Elemental Evil would have been nearly completed when Severlin made his announcement. Whether you like TOEE or dislike it, I don’t think anyone can argue that indeed, DDO released another classic dungeon. Check! One for Severlin.
Get back to the habit of ongoing storylines that span multiple updates
In addition to being a classic dungeon, TOEE introduced Mysterious Remnants. Not just collectibles, but a story, and one that would take all year to tell, culminating in the Legendary Shroud where the remnants sort of become the raid boss. All we are missing is a Saga to tie all of the Codex-related quests together (that is, if DDO still does sagas, I am not sure about that). So, again, check! Another for Severlin.
Open up more build choices and more frequent build design discussion through revamps
Rogue pass. Ranger pass. Fighter feats. Caster feats and spellpower updates. The balance pass. Not a completed process, but an ongoing one, and clearly this is what Severlin meant. Check!
Have more itemization, both short term for players with less time and long term for players with more time.
Does this mean the new random loot system? I assume that is at least part of Severlin’s plan, but it can’t be all of, and I am at a loss to see where the rest of it is. Is there a raid loot revamp coming too? – shrug – can’t award a full check here. Half a check?
Let characters progress to level 30 in a fun and satisfying way.
The one item that is not really quantifiable. The “fun and satisfying” bit is subjective. Nonetheless, we have level 30, and a whole set of changes to support it (XP curve change, new feats, quest levels, all sorts of things). Really, this one has been in the works all year. Check!
So … four-and-half checks out of a possible five. Not bad.
How strange it is to have a DDO producer who tells us what he is going to do, in plain unadorned English, and then goes out and does it. You may not like what he is doing, or how he is doing it. But that has always been a possibility, with every DDO producer.
This producer cues you in ahead of time.
I hope this continues! And not just because I love bullet points!
(Although I do love bullet points)
🙂 😀 🙂
p.s. Get your nominations in!