As close to having a “main” as I am able to get
I have 19 characters on my main server. I have other characters that I also like on other servers, three in particular (characters not servers), but dozens in total. Dozens of characters. I could not play them all even if I did nothing else all day long.
I used to try to play them all but I’ve long since given up. Instead, I try to give each one a unique niche, and when that niche is needed, well, there I am, all ready with a character to fill it.
Thus I have an end-game raider, a couple of 20th-level epic introductory characters, a high-level heroic crowd controller, a couple of healers at different heroic levels, a lowbie, etc. Etc. Etc. 19 total characters on one server, each there to support whomever needs supporting in whatever they might be doing.
But sometimes I want to be the one doing the doing. Progress. Striving to meet goals, that kind of thing. Except even there, even on that one simple thing, even there I am unable to focus. Apparently. Because I have three projects and am slowly, incrementally, working them. All three of them. At the same time.
Thus, heavy rotation. Yes it would be much more efficient to just pick one thing and work it to completion but I am just not built that way. In fact, I am probably defying my nature to some extent by only having the three projects.
- Mawry Haversack: having completed completioning, now completing all of the quests in the game for 5000-favor-related reasons
- Sparksy Haversack: this wasn’t supposed to be a project at all but my Gamer Girl needed someone to accompany her as she re-leveled her Freezer Burn druid and Sparksy’s number came up. So now she is a project too, going from theory-crafted Spell Tinker build to end-game practicality
- Oriental Adventures: having developed the “fastest fists in the west” build, I now want to see it in action through all the levels
Mawry and Sparksy are both working in conjunction with my Gamer Girl; Oriental gets the nod on those occasions when I am advancing by myself. Not all that common of an occurrence, I strongly prefer duo-ing with my babe to soloing with myself.
But then, who wouldn’t?
But I digress. This is not about my Gamer Girl nor about how lucky I am to have a partner in DDO and in life that is the same person, but rather is about my “main” character(s).
Which I have to put in quotes because even if I call them “main” I don’t treat them like a “main”. Other people I know have a true “main” and play them exclusively (or nearly so). All of those characters are well-geared and well-played, every nuance explored, their owner’s play style refined to maximize whatever it is that the character does.
Not me. I hop from character to character so often I can barely remember where their Heal buttons are. They all have one. Somewhere. I think, just give me a minute … I know it’s here somewhere …
[DING] your character has died. Again.
I end up playing them all similarly, simply because I don’t spend enough time on each one to develop play styles to match their strengths and weaknesses. Thus my artificer spends too much time closer to the bad guys than she should ever be. My ranger confuses good times to range with good times to melee. And my monk, my poor monk, forgets any special attacks other than Fists of Light. Because monks have so many attacks and who has time for that?
I don’t deserve such an awesome monk build, I really don’t. It belongs with someone who will play it properly and use all of its coolness. Not me, I just mash Fists of Light over and over and hope no one notices my lack of usefulness.
And so it is with all of them, even the ones in heavy rotation. Well-built but poorly played, often dead, rarely living up to their potential.
So next time you see me in a PUG, and there is my soulstone – again – know that I am not a newb (or even a noob) and I don’t need to learn to play. I just need to learn to play one character.
See? It’s not my fault. Not hardly at all.
That is my story, and I’m sticking to it.
🙂 😀 🙂