Cordovan announced the end of the Mabar Endless Night festival last week on the forums:
We will be replacing the Mabar Festival of Endless Night with a new event, currently scheduled to debut sometime after the release of Update 24 (not this next update; the one after it.) The new event is likely to make its debut after the new year. We’re not yet ready to provide details about the event, other than the hint provided in the Producer’s Letter from July, but we can say that the event’s items will be the items from Mabar. At this time we have not been able to recover the Mabar festival in a way that addresses the issues with it and allow for its return.
Regarding Crystal Cove, we’re planning to run the event this year with the new tier of loot around the time that Mabar would normally arrive. The plan for the future is to have the new event run around the time that we used to run Mabar.
So this year, we will be celebrating All Hallow’s Eve by herding kobolds around the pirate cove, albeit a cove that includes level 28 loot. Next year, we will celebrate with “a new event that centers on something we can all agree on: looting chests!” (quoting Vyvyanne from her Welcome to DDO letter posted in July).
So that is that for Mabar, and as far as I am concerned, good riddance. The event never ran correctly, never. I loved the way the game changed to celebrate the season, the sky, the pumpkins, all of that. But I hated the dragon fight. And it was the main part of the event!
A creative instancing scheme allowed 24 players to work together against this one dragon. Except you couldn’t always guarantee being placed into an instance with your friends, even when in a group.
You were supposed to break up into 8 different teams each with a specific goal: keep the lights on by constantly throwing one of four levers, or protect one of four altars from swarms of bad guys and the dragon itself. Except those on the levers couldn’t see when the lights were on or off. Everyone had to be able to read general chat – in the same language – for any coordination to occur.
What should happen is that each of the altar protection teams would damage the dragon, he (or she?) would retreat and attack a different altar, and eventually we would wear her (or him?) down and kill it. Except what usually happened is that one group just obliterated the dragon and it never went anywhere else, or the dragon bugged, or lag overwhelmed everyone and no one fought anything.
Especially the latter. Lag. Such bad lag.
The last instance of this event made me madder than anything that has ever happened to me in DDO. Madder than dealing with trolls, madder than dealing with griefers, madder even than the time I got accidentally banned*. Madder than all of that. The bug report I wrote at the peak of my anger was probably not a pretty thing to read, more scathing denunciation than anything else. But I’ve already written about this, I tried to reproduce in words the way that overwhelming lag made me feel but I doubt I was successful. No need to repeat it all in any case, go here if you are curious.
* Hey that was a Mabar event too! Hmmm I see a pattern …
But enough about this. Mabar was an evil thing that crushed the spirit, but in spite of that it had it’s good points. Besides, it is dead now and it is bad form to speak ill of the dead. Instead, let’s celebrate those good times that we did have. And so I shall, in the form of various screenshots and images stored from the last several years of the event.
All of the beholders in the game had a chance to instead appear like this
Characters too, although someone had to choose to make that happen
Several characters (and dogs) in a group could be effected by a single pumpkinhead grenade
A few lucky souls actually got to see Eternity the Mabar dragon
And that is that. Goodbye Mabar, and good luck, wherever you are.
Now, bring on the loot event!
🙂 😀 🙂