Halfling Commandos don’t happen by accident.
You have to craft them. Carefully.
You all surprised me last week with your take on UMD in the end game. 53 people voted, and the majority of you, 75%, felt that UMD was still useful even in the end game. That is quite the majority.
Interestingly, all 75% of you felt that if you are going to have UMD, you need a lot, at least 30+. Not a single vote was cast in favor of 20+ UMD. Not one.
Which means Mawry, my original Halfling Commando, is still going to need UMD as part of her new build plan. A lot of UMD, more than one can get when taking it solely as a cross-class skill. She’s going to need at least a level in one of the classes that has UMD as a prime skill: Artificer, Bard, or Rogue.
Also, I already know that Mawry is going to need at least one level of something Arcane. While that is no longer needed to qualify for Arcane Archer, it is part of Mawry’s vision and always has been. Plus, Arcane spells add interesting character abilities without the use of feats or enhancement AP. Arcanes mean Artificer, Bard, or Wizard.
So… one splash for UMD, and another for Arcane, or maybe one that provides both. Artificer seems like a particularly synergistic approach since it is both Arcane and UMD-enabled, but I am eliminating it because the best thing that Artificer brings to the table – really the only one that is Commando-like – is Endless Fusillade and I won’t have the 22 AP needed to get it.
So no to Artificer. But that leaves several choices. Too many for me to just cleanly know what I want; the ideas keep mentally swirling about in my head like colorful towels in a glass panel door washing machine. One day I’m preferring a deep Wizard splash, another day thinking Bard or Rogue or maybe Wizard and Rogue… Normally these things eventually clarify in my mind and I am able to discern what I really want.
But not this time. I need a second opinion. Keep in mind the goals of this build:
- Self-sufficient: she self heals, self buffs, even makes her own ammunition
- Flexible: She can range, she can melee, she can throw buffs, she can sneak, she can solo. She can’t be the main tank or main healer, but she can do everything else
- Competent in the End Game: She is actually good at all of these differing roles. She does them well enough to run Epic Elites
With all that in mind, what do you think?
And for that matter, exactly how much Ranger do I need? At least 11 levels to be sure, that gets all of the most important free Ranger feats. But how many exactly?
So many choices. 18/1/1? 12/4/4? 11/8/1?
🙂 😀 🙂