All the clocks are melting …
geoff must be playing a game again
There is something about Civilization games that completely destroys my sense of time. Every good game has this affect on me.
I can’t play a game for an hour without artificial assistance, I just can’t. I try, but then suddenly and without warning, it is evening and no chores were done.
* Often this has resulted in an angst overflow, especially among those of the feminine persuasion who are (sharply) focused on the chores part of that last paragraph.
I’ve tried using the PC clock, cooking timers, even phone alarms, and met with mixed success: I notice the alarm going off, but I don’t always immediately follow that with the action of saving and exiting the game. Often, there is one more thing I want to do before I quit, just one more, and then I will save.
Just one more thing.
Oops two more hours went by.
But Civilization games are the very worst. The whole game is a sequence of “just one more things”. There are no cleanly defined end points like there are in DDO when you finish a quest; you don’t finish anything in Civ, you just keep tweaking and adjusting and fiddling until the game is over.
I accidentally sacrificed most of my Memorial Day weekend to Civ 5. I had help: the girlfriend was playing too (yes, she is just awesome like that). We picked up the game on sale while doing errands Saturday. There we were, clicking away for a couple of hours playing with the new game, when suddenly it was bed time and the weekend had completely disappeared. In about two hours.
It is such an evil game.
Got to go, I have an idea I want to try out that I hope will boost my civilization’s starting efficiency … Send help if you don’t hear from me again by Thursday!
🙂 😀 🙂