Oct 162014

That’s it, only one. One thing that hasn’t changed since launch day. The same today as it was then.

Only one.

I thoroughly wracked my brain but could not come up with something else – anything else – that had not been updated or upsized or up-ended. Nothing else. At all.

Not the importance of melee, not the importance of casting, certainly not the importance of healing. Not even the base mechanics; melee, magic, all of those things work differently now than they did then.

Not loot either. What was incredibly valuable then is incredibly valueless now.

Not quests, not social activities, not armor, not weapons, not spells, not gear. Not the developers. Not the producers. Not the forums. Not even the price we pay each month (or don’t, for those of us who are Free To Play).

Nope, none of that. Every single aspect of the game that I can imagine has been tweaked, twisted, revised, or revamped.

Except one.

Last night I looted a couple of +5 Thieves Tools. Just like I have done a thousand times before, just as I have been doing since I started playing back in September 2006.

Later, I put them on the auction house, for a 999 starting price and a 1999 buyout. Just like I always have.

This morning, they had sold. Just like they always do. Always.

Oh I’ve tried changing the price. List them at 1999 and they sell, every time, quickly. List them at anything higher, and … well … mixed results.

The one constant in DDO: +5 Thieves Tools
All of the things in this picture are going on the AH.
Three will be sold by morning, for certain.
I know exactly which three.

This is the only thing I can recall that is exactly the same today as it was then.

The only thing.

Out of everything that was in the game in 2006, would you have nominated +5 Thieves Tools to be the solid rock? The anchor? The linchpin? The center around which everything else would pivot?

No, me neither. And yet there they are, same as they ever were.

I salute you, +5 Thieves Tools, I salute you for surviving where all else has failed, for thriving in the face of constant entropy, for continuing to be something that everyone needs, and especially, for continuing to be worth precisely 1999 even as the economy has gone from Gold, to Platinum, to Shards, to (no real economy at all thanks to duping).

+5 Thieves Tools. The one piece of permanent in a whirlwind of temporary.

Rock on, +5 Thieves Tools, rock on!

πŸ™‚ πŸ˜€ πŸ™‚

  16 Responses to “For Eight 1/2 Years, There Has Been One Constant”

Comments (16)
  1. πŸ™‚ I regularly sell mine for 1000pp. Maybe I should start putting the price higher? lol

  2. Dammit Geoff don’t be giving them ideas of things to change!!


  3. I can sell Thieves Tools for a buyout of 2,500pp all day long even at 3,000pp they still sell well. You are selling yourself short there Geoff πŸ™‚ mind you there isn’t much to spend platinum on these days πŸ™

  4. It’s a rogue thing.

    And thank you ddomicki, I buy your tools all the time =)

  5. This reminds me, if you’ve ever perused the manual that comes with the digital version, it would appear the 8.5 year old core of the game has a lot of the features we still enjoy today.
    (In my edition, the newest copyright I can find is 2006)

  6. when will they make ablation-resistant tools?

  7. And here I thought you were going to go with the tried-and-true response to “the only constant is…”. Which is, of course, “change”; “the only constant is change”.

  8. Definitely too true!!

  9. What armor is your toon wearing? Love the blue, never seen it before πŸ™‚

  10. 2006? Was that still level cap 8,12, or all the way up to 16? Standard loot at 16 (can’t believe you could sell it for 2000 plat then, but I’m sure that was more money then). Great loot at 12.

    On the other hand: it is only +1 higher than the otherwise grindable free agent +4 tools. Were those available (for purchase) when the +5s came out?

  11. Update 24: 100% reworking of how all trapping is performed…

    Way to go… πŸ˜‰

What do you think?

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