Knicker contemplates which skill to boost
This is kind of old news now but the Shadowfell Conspiracy expansion pre-order incentives include “Skill Tomes”.* A skill tome is a consumable that permanently increases one skill for the character that reads it.
Technically you do not actually get skill tomes. You get … I don’t know what to call them, skill tome seeds? … that when double-clicked open up a barter window like the one shown above. You then swap your “seed” for the specific tome you wish. Except UMD which is not available to these “seeds”.
Depending on exactly what you pre-order, you may receive a +1 skill tome, a +2 skill tome, or one of the above plus two +3 skill tomes, for each character you have.
Skill tomes are “bind to character”, meaning you can’t swap a bunch of them to one character to build a super-character. Not that +3 to every skill would make a super-character, but still, you cannot do it.
Skill tomes do not stack: if you consume two tomes for the same skill, you receive only the highest bonus of the two you’ve consumed; the lower bonus is wasted. On the other hand, the bonus lasts through reincarnation; once you have it, you have it forever.
Skill tomes are also available in the DDO Store individually, both in regular and upgrade versions. They cost about 200 Turbine Points per skill point increase. There is only one that boosts the Use Magic Device skill and even that only boosts it by one. UMD is special, and Turbine is preserving it’s specialness.
But back to the “seeds” you get when you buy the expack: the “seeds” do not have a minimum level, you can use them on anyone. But the tomes themselves do, and your lower level characters may end up with tomes that you have to bank until you can consume them.
Which leaves one with the question … what skills do I boost?
Facing facts here, +3 to a skill is not really all that powerful. It is nice, but it isn’t going to make or break anything. Except for a very few characters, like my Hagglebot with Benefits, who’s existence is based around a particular skill. Those few characters will love their new tomes.
Everyone else, eh, they are a nice-to-have but not a requirement. <shrug>
And so, over the last week I have made dozens of skill enhancing choices as I log into various characters for the first time since my Shadowfell purchase.
There are exceptions, but it seems like most of them are getting Balance, either Jump or Spot depending on the character’s current Jump (it caps at 40 and is easily boosted with a spell) and one other that is specific to the character. My cleric gets Concentration. My barbarian, Intimidation. My wizard, Concentration again. Etc.
The only difficult choice has been with my rogue, the one character who needs the greatest variety of skills. They are all important to her, picking three out of the list was tough. I settled on Spot, Search and Move Silent but it could have gone a number of different ways.
How are you handling the new tomes? Do you have a skill that you seem to be boosting on all your characters?
Figuring it out is a problem, but it is a good problem to have, right?