Aug 062015

Everything is Thunder-Forged
It is possible that Chelena loves her Thunder-Forged maul a little too much

I spent last night, as I do many nights, pounding away on a variety of bad guys with my damaged monk Oriental Adventures. Like all of my characters, Oriental carries a selection of weapons, in her case all handwraps, intended to best match up with DDO’s variety of possible opponents.

Disrupting undead, banishing outsiders, smiting constructs, that sort of thing. Each one made of appropriate material for the target, each one as good an example of that sort of weapon as I can acquire.

Since each of my characters specialize in a different weapon, I can be assured that Oriental’s construct-fighting handwraps are not only the best smiting handwraps that she has looted, they are the best that I have ever looted on any character.

And in fact, they are very good. +6 Eldritch of Improved Smiting with a red augment slot that I have filled with a Deconstructor augment. Very good indeed.

And yet.

The more that I pay attention, the more that I note that I am switching back to my Thunder-Forged handwraps even when fighting opponents that normally call for a more specialized weapon.

This is not the first time that I have noticed this. Nor is it the only character that behaves in this way: Chelena Armstrong (the World’s Strongest Halfling) has a veritable golf bag filled with top-shelf mauls. Very nice mauls. Very nice indeed.

And yet.

Knicker Tam, recipient of every nice Dwarven Axe that I have ever seen, every one, with so many pairs of nice axes that she matches them for appearance as well as for effectiveness, even she seems to be ignoring her collection. Yes she has fully upgraded a pair of Templar’s Justice. Yes she has a pair of Duergar Weaponmaster axes.

And yet.

Thunder-Forged is just so good that it out-damages everything, almost all of the time. I only know of two exceptions:

  1. The Archons in Trial of the Archons have an unusual damage resistance that is not penetrated by Thunder-Forged
  2. Rust monsters and oozes eat Thunder-Forged weapons and so I have to switch to something inedible to them

And that is it. For every other target the Thunder-Forged fits the bill. I am still carrying around all of those other weapons – I worked so hard to accumulate them! – and every now and then I will try one out. Level 24 Wraps of Endless Light have to be better against undead, don’t they?

No. No they are not. Nothing seems to be.

No, it is time to stop kidding myself, I am using those other weapons because I can and because I want them to still be useful. I am essentially role playing. And worse, I am limiting myself by doing so.

I need to just embrace this. I need to take all those other weapons that I so cherish and put them in the bank. Or sell them. Because they are wasting space in my backpack and tempting me to wave them about in combat for no good reason. Useless waving, purely so I can feel better about having accumulated all of it.

They are just junk now, and the sooner I come to terms with this fact, the sooner I can start working through the grief of their loss.

I wonder if maybe Turbine introduced Thunder-Forged a little too early. I wonder if they thought through how difficult it would be to motivate people to acquire new weapon loot when we already had Thunder-Forged. Heart of Madness weapons? Meh. Crystal Cove weapons? Nah, probably have them already anyway. Epic TOEE weapons? Fuhgedabouddit.

Always there is Thunder-Forged and everything else seems to pale by comparison.

I don’t have any of the new stuff from Update 27 yet, so can’t really say if it will be more of the same, but I am avoiding getting excited. There are handwraps that might work for Oriental, and a rune arm and a great crossbow that might work for my OMG Artificer.

So who knows. Maybe Thunder-Forged will finally meet it’s match.

But considering that only one of my characters has a Tier 3 Thunder-Forged weapon, meaning everyone else still has room to improve the ones they are already preferring to everything else, it seems most likely that Thunder-Forged is here to stay. For awhile. Maybe until we get epic green steel?

Thunder-Forged. It’s what’s for dinner. And lunch. And breakfast. And supper. And late snack.

And second breakfast.

And elevensies.

πŸ™‚ πŸ˜€ πŸ™‚

  6 Responses to “Everything is Thunder-Forged”

Comments (6)
  1. I’ve said it before and I’ll say it again.. if you’re over level 23, go T-forged or go home. Only in very, very rare instances have I noticed anything different.

    The most notable is Balizarde with my bard – with the differences in crit range (more than double, with Bal at 15-20 versus 19-20 on T-forged) the relic weapon pulls out ahead with the near-constant stream of crits.

    ….actually, it may just be that it’s early, but that’s the only one coming to mind right now.

    I’m Thunder-Forged, and I approve this message.

  2. I have noticed the same thing as Geoff, I keep going to the golf bag, Casey Jones style, and come up disappointed compared to Thunder-Forged…..but all the other stuff is soooo cool it just has to be useful.

    Side benefit is it clears out a bunch of bag and bank space.

  3. Don’t worry, pretty soon we’ll get epic greensteel which will invalidate thunderforged πŸ˜€

  4. Templar’s Justice is ML20 and the Duergar Weaponmaster D.Axes are ML21.

    Thunder Forged STARTS at ML23 which is 2 full levels higher and have far more effects on them once fully upgraded. They are classed as end game gear (atm anyway) and I dare say that once Epic Vale comes out along with Epic Green Steel that “should” beat Thunder Forged since it will “probably” be ML30.

    The good and bad thing with Thunder Forged is that it is very good for ETR since you can make 3 sets for the different level splits and never have to use anything else really since bypassing DR is neither here nor there when we are doing 1000’s of points of damage, not get past 20 or so points of DR is meaningless to say the least.

  5. There’s a reason why I’ve lead a twice a week guild run of the Thunderholme raids for about a year now. Those weapons are just so good.

  6. Side note – I think, with my fighter coming up on level 24 (which is when I usually switch, as blanks are meh) – I might actually take this great axe life as a challenge to NOT use T-forged. He’s got an Epic Elite Great Axe of the Chained Soldier, the heroic version of which was brilliant, so we’ll give that a try. No T-forged for the fighter, for at least as long as I can stand it!

What do you think?

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