I have long believed that using Epic Destinies instead of epic classes was a miss. This is easy for me to say, sitting here in the comfort of my hindsight. I have no idea what the design goals were, so no way to know if EDs meet them or not.
But the entire epic system is a miss in my eyes. In fact, I would classify it as the biggest design error made in DDO.
It’s not that I hate Epic Destinies. They even have a basis in tabletop Dungeons & Dragons. Nonetheless, Epic Destinies do not feel like leveling. EDs feel like selecting enhancements from a heroic enhancement tree. Weird, temporary enhancements that you can swap about between quests, just because you want to.
I should point out that even though the term “Epic Destinies” exists in 4th Edition D&D, including some of the specific destinies that we have in DDO, they do not work in the same enhancement-like way that they do here. You still earned levels, your ED did not replace the leveling system, and you selected only one ever. Yes, you earned two or three feat-like powers while accomplishing your destiny, but the destiny is not about the powers. It is actually describing how your character will end. When you complete your destiny, you leave the world behind. For instance, an excerpt from the Fatesinger Epic Destiny:
When you complete your Destiny Quest, you unlock the fullness of the glorious work, each elusive note captured in the proper order, the music clear. For the first time, you can perform the Song of Heroes in its entirety. The song’s purity dissolves your form until you join the singers of yore in body and voice, blending your resonant tones with the rest of the chorus to carry the song forward into eternity.
See what I mean? One does not dissolve their form on a whim so that they can instead be an Exalted Angel.
Normally I like to balance my complaining with suggestions; thus I can tell myself that I am not just whining, I am providing constructive criticism! But in this case there is no point, the bus has left the station, the ship has sailed, the horse is out of the barn, the milk is spilled, and I have run out of cliches that mean it is too late to change Epic Destinies.
But it is.
And so we are left with a leveling process that often is not really leveling at all. Here is Beatifica “leveling” to 22:
Congratulations! You get to click here, once!
Notice that the entire process was so abbreviated that I was able to capture it in an animated gif. All of it. End-to-end.
Click here, press Finish
And now don’t you feel special!
Sigh. Ah well, so be it. Maybe Beatifica will have more fun at level 23 (oh wait, no). Feat choices await at levels 24, 27 and 28, so there’s that. And I think something happens at level 26? I forget, but then truly, it is not very memorable.
Oh if only we had Epic Classes instead.
Oh well. Can’t get every design decision right, now can we?
Do you think EDs were the wrong choice too? Or am alone in my chagrin?
No one wants to be chagrined all by themselves.
🙂 😀 🙂