Before I get too bogged down in details and opinions, there is a legitimate news item here: use up all your Collectible Cards now. They will stop working on the day Update 24 comes out, whenever that is, maybe as early as Thanksgiving week.
Crunch the cards NOW! Or never.
Now lets talk about why the card event is ending:
Run a PUG group through most any content that is regularly farmed for XP and you will encounter the reason the collectible card event is ending. Bottled Tornadoes. Killing everything, with ease, as fast as the Tornado cool down allows. Even the end boss. Easily consumed in a couple of Bottled Tornadoes. Before you can close to melee range. Poof. Gone.
It was not supposed to be like this.
The 40th Anniversary cards were supposed to be a fun way to get minor boosts for your characters. Trade cards between players, accumulate the ones you want, get a double handful of +3 Tomes. Or whichever of the roughly 50 possible rewards that you want. Nothing that was too overpowering, at least as long as they were only available in limited quantities.
Judging by the effort that went into the card delivery system, I imagine that Turbine was expecting to be able to issue new cards in the future. Tough to say that for sure, Turbine has a history of introducing complex systems into DDO and then abandoning them. And we have a new development team.
But regardless, it won’t happen now. For two reasons:
- Some dev at Turbine decided to include Bottled Tornados
- Some duping player figured out how to use the card cruncher without consuming any cards
Combine those two actions and you have a permanent easy button. No boss will ever be a real challenge again.
I put a lot of effort into accumulating cards during the event. I even created a couple of mule accounts just for the cards, logging in every day to roll the card die, mailing the results to my hagglebot Coin. I do not pretend that I was the best at this, I am certain that many people had more cards than I, and were using purely legit means to accumulate them.
Trade them in NOW. In a week or two they become useless
But I consider my efforts to be a reasonable example of the number of cards one could get through simple accumulation, without arbitrage (which is of course legit), and especially, without duping (which is not). By the end of the event I had about 40 of each of the common cards.
That would still be enough for more than 200 Bottled Tornadoes, if I chose to focus on them. That is a lot of tornadoes. Enough to easy-button raids for months to come. But not forever, even with a pile of them that large, eventually one would reach the bottom.
But what if one never ran out? What if one always had a dozen Tornadoes on every character, forever?
I guess if anything I am surprised that it took this long for Turbine to take action. This is not the action I would have wanted though. There appear to be multiple choices:
- Fix the card bag so that cards cannot be duped and fix the cruncher so that cards are always consumed on use
- Use data analysis to find those who are using the card improperly and ban them
- Change Bottled Tornadoes into something less overpowering
- Turn off the trading cards altogether
Sadly, Option 4 is the winner.
I don’t expect that anyone from Turbine will comment on this, it is their policy to avoid talking about exploits in any way, but I’ve sent a message just in case. I’ll update this if I get a response.
In the meanwhile, get crunching. You’ve been warned.
🙂 😀 🙂