The Armor writeup from last week has drawn a lot of comments. People are curious. What about Physical Resistance Rating (PRR)? What about Damage Resistance (DR)? What about shields?
I was only writing about the armor. For that matter, I’m still not ready to address PRR and DR. PRR especially seems to be needlessly complex. But shields, how complicated can that be?
Quite a bit as it turns out. Before we get started, a word of warning: I have never in six years played a character that regularly used a shield. Bearing that caveat in mind, here we go:
What we used to have
Four types of shields: buckler, light shield, heavy shield, and tower shield, that could each be made out of a number of materials. Construction material changed the shield properties:
- Wood: Was supposed to reduce weight but on bucklers reduced ACP and SF%
- Steel: Was supposed to be the standard material but had reduced armor and DR on some shields
- Mithral: Reduced ACP, SF%, and weight
- Adamantine: Was supposed to add to shield weight and DR but doesn’t seem to actually do so?
I am looking at deconstructed versions of the above and it is quite perplexing. The materials do not have the same effects when applied to differing shield types, and in some cases, do not appear to have any effect at all. Is this a typo bug in the item description? A side effect of the Cannith Crafting deconstruction process?
Whatever else it may be, it is also a moot point, as shields have been completely redone for the new update. Feel free to ignore everything above.
It is worth mentioning one feature we used to have that I believe was undocumented: if the shield had zero SF% then anyone could use it even without shield proficiency. Without suffering a loss in To Hit. You would get a warning icon that you were not proficient with all of your equipment but that was all, there was no actual impact, just the warning icon.
What we have now
Four types of shields:
Max Dex Bonus does not add to MDB from armor, but rather you will be stuck with whichever is the most restrictive of the two.
I do not know if we still have the ability to wield a zero-SF% shield without a proficiency penalty. I’d like to know though. Testing will have to follow.
Much like armors, shields now come in five tiers. The base item, with a minimum level of one, and four progressively better tiers that each have a progressively higher level requirement.
Tier names vary but all of the armors and docents break down like this:
- Base item, min level 1
- First tier, min level 4
- Second tier, min level 10
- Third tier, min level 16
- Last tier, min level 20
As with the armors, adding magic effects to the shield will increase the minimum level. Note that the highest tier shields begin at level 20, not level 22 as is the case with the new armors.
Again I bought one of everything off of the AH and disjuncted to ensure my numbers were not influenced by anything other than the shield itself.
? Could not find one of these on the AH on any server – I checked them all – and no one responded to link requests either.
* Something is weird about these. I have two Heavy Spritcraft Shields in my inventory now, one is ML16 and the other is ML20. One has a base damage of 1D8, the other has 2D8. They are otherwise identical. Same with the Light Spiritcraft Shield, you can find them at ML16 or ML20, and the ML20 version does double base damage. To make it even weirder, the ML16 heavy shield showed ACP of -1 before I disjuncted it, and -2 after. Weird.
I wonder if the differing types of Spiritcraft shields is a bug or working as intended? One type would seem more valuable than the other but perhaps that would only be for Shield Bash builds. Someone, somewhere must be playing a shield bash build, right?
It seems clear that Turbine wants Sword & Shield to be a viable combat style. Those Tower shields are very impressive; maybe even good enough to forego monk levels to use one?
But that is a topic for another day. For today, here are the available shields. Enjoy.
🙂 😀 🙂