Apr 152016
 

Designing cards for DDO the Card Game


This post is part of a continuing series where I present my ill-formed thoughts about a DDO-inspired card game to you for review and suggestion.

Game overview and turn sequence are found here.


There are going to be a lot of cards in this game. A lot! I keep making up more in my head and having to dial it back to something reasonable.

I’m not sure what “reasonable” means. When TSR’s collectible game Spellfire was released, they had something like 500 cards in the initial set. The vast majority of which were just taking up space, with nothing useful or unique about them. These filler cards were never going to make it into anyone’s deck. A total waste of art and printing resource.

On the other hand, let’s say they’d managed to come up with 500 cards that were each different and useful in various combinations. Imagine the complexity! So many choices. Probably overwhelming.

I feel like somewhere around 360 is a sweet spot but I have no real reason for that other than instinct. But even if that is correct, I am going to have a very difficult time limiting myself to only 360 cards.

Maybe the shared cards (monsters, quests, and raids) don’t count. Maybe the number is 360 plus the shared cards. That seems … okay.

Here are the melee class and race card designs including enhancements.

Combat Values for Character Classes, Level Ups and Class Enhancements

 
In DDOCtG, all values are cumulative: everything stacks. So a Barbarian starts with 1 ATK, 2 DMG and 2 HP. If one deploys all five Barbarian Level cards onto the character, the barbarian will have 3 ATK, 7 DMG and 7 HP. If you also deploy Frenzied Berzerker, Frenzy, and Death Frenzy the totals increase to 6ATK, 11 DMG and 11 HP.
 

Card ATK RNG DEF DMG HP
Barbarian 1 0 0 2 2
Barbarian Level 0 0 0 1 1
Barbarian Level 1 0 0 1 1
Barbarian Level 0 0 0 1 1
Barbarian Level 1 0 0 1 1
Barbarian Level 0 0 0 1 1
Frenzied Berzerker 1 0 0 1 1
Frenzy 1 0 0 1 1
Death Frenzy 1 0 0 2 2
Occult Slayer 0 0 1 0 0
Elemental Defense 0 0 1 0 0
Mind over Magic 0 0 1 0 0
ATK RNG DEF DMG HP
Fighter 1 1 1 1 1
Fighter Level 1 1 1 0 0
Fighter Level 0 1 0 1 1
Fighter Level 0 1 1 1 0
Fighter Level 1 0 0 1 1
Fighter Level 1 0 1 0 1
Stalwart Defender 0 0 1 0 0
Stand Fast 0 0 1 0 0
Last Stand 0 0 1 0 0
Kensei 2 0 0 0 0
Strike with no thought 2 0 0 0 0
Alacrity 2 0 0 0 0
ATK RNG DEF DMG HP
Paladin 1 0 1 0 1
Paladin Level 1 0 1 0 0
Paladin Level 0 0 1 0 1
Paladin Level 1 0 1 0 0
Paladin Level 0 0 1 0 1
Paladin Level 1 0 1 0 1
Knight of the Chalice 0 0 1 0 0
Courage of Heaven 0 0 1 0 0
Slayer of Evil 0 0 1 0 0
Sacred Defender 0 0 1 0 0
Divine Righteousness 0 0 1 0 0
Eternal Defender 2 0 2 0 0

 
The intent is – amongst the melee classes at least – that Frenzied Berzeker barbarians have the greatest DMG, Kensei fighters the best ATK, and Sacred Defender paladins the best DEF.
 

Combat Values for Races and Racial Enhancements

 
You may deploy as many Class Levels and Class Enhancements on one Character as you wish, but only one Race and only one set of Racial Enhancements.
 

ATK RNG DEF DMG HP
Human
Human Versatility 0 0 0 0 0
Human Adapabiity 0 0 0 0 0
Action Surge 0 0 0 0 0
Dwarf
Dwarven Toughness 0 0 0 0 1
Iron Stomach 0 0 0 0 1
Dwarven Axe Training 0 0 0 1 0
Elf
Elven Dexterity 0 1 0 0 0
Child of Nature 0 1 0 0 0
Elven Bow Training 0 1 0 2 0
Halfling
Halfling Guile 0 0 1 0 0
Halfling Luck 0 0 1 0 0
Master Thrower 2 0 0 1 0
Drow
Enchantment Lore 0 0 0 0 0
Venom Lore 0 0 1 0 0
Venomed Blades 0 0 0 0 0
Warforged
Construct Toughness 0 0 1 0 1
Brute Fighting 0 0 1 0 1
Damage Reduction 0 0 1 0 1

 
Some enhancements exist to add more combat values to a character. But most enhancements are about their game text.
 

Attributes and Deploy Restrictions

 
Attributes allow a card to be referenced by other cards. For instance, the Divine Caster attribute allows one to equip certain spells and wands.

Like combat values, attributes stack. This comes into play when a spell can only be deployed onto someone with three Divine Caster attributes, or a Strength Lever Puzzle from the Monster Deck can only be defeated by someone with four Warrior attributes.

Cards with no deploy restrictions can be played into your deploy area. Cards with deploy restrictions can only be deployed onto the restricted card. Some restrictions are very general – any Level Up card can be played on any Character. Some reference attributes – a Greatsword deploys on any Warrior. Some require a specific card – Frenzy deploys only on a character with Frenzied Berzerker.

Deployment restrictions are sometimes exclusions: a Shield cannot deploy to a character with a two-handed weapon, or the feat Two Weapon Fighting.
 

Card Attributes Deploys to
Barbarian Warrior
Barbarian Level Warrior Any character
Barbarian Level Warrior Any character
Barbarian Level Warrior Any character
Barbarian Level Warrior Any character
Barbarian Level Warrior Any character
Frenzied Berzerker Barbarian
Frenzy Frenzied Berzerker
Death Frenzy Death Frenzy
Occult Slayer Barbarian
Elemental Defense Occult Slayer
Mind over Magic Elemental Defense
Fighter Warrior
Fighter Level Warrior Any character
Fighter Level Warrior Any character
Fighter Level Warrior Any character
Fighter Level Warrior Any character
Fighter Level Warrior Any character
Stalwart Defender Fighter
Stand Fast Stalwart Defender
Last Stand Stand Fast
Kensei Fighter
Strike with no thought Kensei
Alacrity Strike with no Thought
Paladin Warrior
Paladin Level Warrior, Divine caster Any character
Paladin Level Warrior, Any character
Paladin Level Warrior, Divine caster Any character
Paladin Level Warrior Any character
Paladin Level Warrior, Divine caster Any character
Knight of the Chalice Good Paladin
Courage of Heaven Knight of the Chalice
Slayer of Evil Courage of Heaven
Sacred Defender Paladin
Divine Righteousness Divine Caster Sacred Defender
Eternal Defender Divine Righteousness
Human Human
Human Versatility Human
Human Adapabiity Human Versatility
Action Surge Human Adapabiity
Dwarf Dwarf
Dwarven Toughness Dwarf
Iron Stomach Dwarven Toughness
Dwarven Axe Training Warrior Iron Stomach
Elf Elf
Elven Dexterity Elf
Child of Nature Elven Dexterity
Elven Bow Training Child of Nature
Halfling Halfling
Halfling Guile Halfling
Halfling Luck Halfling Guile
Master Thrower Halfling Luck
Drow Drow
Enchantment Lore Drow
Venom Lore Enchantment Lore
Venomed Blades Venom Lore
Warforged Warforged
Construct Toughness Warforged
Brute Fighting Construct Toughness
Damage Reduction Brute Fighting

 

All of this is a work in progress. But the cards especially so, and the card Attributes most of all.

 

Game Text

 
I am trying to balance the impact of combat values and game text. Cards that have the greatest combat values will have the weakest game text, or even none at all.
 

Card Game text
Barbarian
Barbarian Level
Barbarian Level
Barbarian Level
Barbarian Level
Barbarian Level
Frenzied Berzerker
Frenzy
Death Frenzy
Occult Slayer Tap when attacked to ignore one point of any spell attack
Elemental Defense Tap when attacked to ignore one point of any elemental attack
Mind over Magic Discard when attacked to ignore any spell, elemental ormagical attack
Fighter When deployed, search loot discards for any one feat and deploy it to this character
Fighter Level
Fighter Level When deployed, search loot discards for any one feat and deploy it to this character
Fighter Level
Fighter Level When deployed, search loot discards for any one feat and deploy it to this character
Fighter Level
Stalwart Defender Tap when attacked to ignore one point of melee or ranged damage
Stand Fast Tap when attacked to ignore one point of melee or ranged damage
Last Stand Discard when attacked to ignore any melee or ranged attack
Kensei When deployed, search loot discards for any one weapon and deploy it to this character
Strike with no thought Tap when calculating melee damage to add one point
Alacrity Discard when attacking to ignore any enemy’s defense
Paladin Immune to Disease
Paladin Level
Paladin Level Immune to Curse
Paladin Level
Paladin Level Immune to Poison
Paladin Level
Knight of the Chalice +1 DEF, +2 DMG when meleeing Evil
Courage of Heaven +1 DEF, +2 DMG when meleeing Evil
Slayer of Evil Discard when successfully hitting a non-boss Evil creature to instantly slay it
Sacred Defender
Divine Righteousness Tap to add two temporary hit points
Eternal Defender
Human When deployed, search loot pile for any one feat and deploy it to this character, then shuffle and cut Loot
Human Versatility Tap to add 1 to any combat value. Point remains until used or end of combat
Human Adapabiity Tap to add 1 to any combat value. Point remains until used or end of combat
Action Surge Discard to add 2 to any combat value. Points remain until used or end of combat
Dwarf
Dwarven Toughness
Iron Stomach Discard when poisoned to ignore poison damage
Dwarven Axe Training +1 ATK, +1 DMG when any axe is equipped
Elf Immune to Sleep
Elven Dexterity
Child of Nature Tap to force-tap any non-boss Monster
Elven Bow Training +1 ATK, +1 DMG when any bow is equipped
Halfling
Halfling Guile
Halfling Luck +1 Level for purposes of resisting Monster spells
Master Thrower +1 ATK, +1 DMG when any throwing weapon is equipped
Drow Ignore first point of all spell-inflicted damage
Enchantment Lore +1 Level for purposes of casting Enchantment spells
Venom Lore Tap to ignore one point of Poison damage; Discard to remove all poison effects from one character
Venomed Blades Successful melee attacks add one point of Poison damage every round until poison neutralized
Warforged Immune to poison, disease, and water; cannot regain hit points during combat
Construct Toughness
Brute Fighting +1 DMG when any two-handed weapon is equipped (except quarterstaff)
Damage Reduction Ignore one point of melee and/or ranged damage

 
 
Your thoughts are welcome. Very, very welcome!
 
๐Ÿ™‚ ๐Ÿ˜€ ๐Ÿ™‚

  5 Responses to “Designing Cards for DDO The Card Game”

Comments (5)
  1. You know, instead of making a physical card game – you could just do a digital (mobile) version ๐Ÿ˜€

    • I could. And maybe, I will. But even if so I will do both; I like the visceral feel of a physical game.

      Also I don’t know how I’d find the time to code on top of everything else. Cards I can just send out for printing. -shrug-

  2. So when are we meeting up to test the game? Craig, Pink and I will help test!! Road trip!!!

  3. If you can put together a simple print a play copy at some point I would be happy to play test.

What do you think?

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