As you know, DDOGamer is always ready and willing to answer your game-related or relationship questions. And this one is a doozy, so potent and full of question-answery potential that it entirely filled my feedback box all by itself, pulsing in happy waves of unanswered possibilities. To wit:
Geoff & Co.;
I am sending this out to the DDO community requesting some inputs.
True First Life, Solo, Free-to-Play character concept. The idea being to create a few soloable Free-to-play builds. This build could be used for any new player to DDO who wants to try out Free-To-Play before going Premium or VIP while being largely self-sufficient. At a more meta level, a group of these solo builds would be able to handle all the content in the game, minus raids.
Free-To-Play. DDO store purchases for adventure packs primary, with classes and races secondary, and shared/additional storage thirdly.
Pure classes could be limited in either DPS, self-healing, or trapsmithing. Multi-classes could be strong in two of the three. My general ideas all mix in rogue due to my fear of traps (nothing can grind a quest to a halt or kill players like a trap).
My friends and I are longtime D&D players, and want to get into DDO. However, we are all in different time zones (Hawaii, US west coast, US east coast, Europe, Middle East). Additionally, we are all on different schedules (days off and hours worked). Thus, our time for group play is limited to maybe an hour once a week or a few times a month.
I look forward to any responses, advice, critiques you may have.
Tloboc (Tee-low, for short)
At first I was confused. Was Tlo asking for builds? Or offering to create them? Or rather instead, looking for relationship advice about bringing together the far-flung fellowship that is his D&D group?
For the latter, some quick math will show the ideal time and place for your group to gather: Europe is UTC (more or less), most of the Middle East is +3 UTC, the US east coast is -4 while the west coast is -7 and Hawaii is UTC -10. Averaging all of that yields -3.6, or geographically speaking, Indianapolis Indiana USA! Not only is Indy roughly UTC -3.6, it is also the home to the original gaming convention GenCon! So there you go, plan to gather at GenCon with your laptops and DDO your normally distant duffs to a nub.
But I am still unsure how to address the game-related part of Tlo’s missive. Is he asking for builds? Or asking for build requests – a subtle but important difference! So I asked:
Thank you for your response. It was mostly a submission for requests for builds.
… (glossing over some text that includes a lovely link to Voodu Spyce’s Favored Soul Evoker build) …
I’m an idea type of person, and would like to propose some builds. If you have some advice on where to start, and what people are looking for, information-wise, in build proposals, I would be greatly appreciative.
Ah hah, he is asking for build requests! Of the sort that would apply to a Free-To-Play first-time player! I can do that!
Hmmm … this hypothetical player will have nothing unlocked, so very limited races, no Druid, no Artificer, nothing that requires the Harper Agent tree. And with only 28 point builds, a lot of multiclass synergies are hard to pull off; there are not enough stat points to go around.
Okay. I am going to ask for soloable versions of each of the “big four” builds: arcane caster, melee, divine, rogue. Each of which can solo but when playing together they fit synergetically. And no, “synergetically” is not a real word, but it certainly should be.
- For the divine role, a pure Cleric: probably the easiest, both to build and to play, this one should balance healing capabilities with melee. As many spell points as one can manage while still retaining strong arms and armor. I imagine it won’t have effective offensive casting ability and I am fine with that.
- For the arcane role, a bard/sorceror mix that focuses on crowd control as a primary ability and nuking as backup. Not too much bard, I want 9th level spells, but enough to get limited self-healing and to be able to wear light armor without chance of arcane spell failure. Having a high UMD would allow this one to wand-heal (and later, scroll heal) to keep him/herself up and to aid the party. This will probably be the hardest one to solo; give it to the best player!
- For the melee role, a combat tactics Halfling pure fighter! I am specifying halfling because I want the Dragonmark of Healing. I am specifying combat tactics to help with crowd control, especially when soloing.
- For the rogue role, a rogue/wizard that is mainly rogue: someone needs to be able to do the locks and traps. But you can improve the soloing capabilities if you mix in enough wizard to cast certain spells, especially Invisibility, Blur, and Displacement. Haste never hurts at lower levels either. This one will be chugging a lot of Cure potions – and will also be well-served with enough UMD to handle wands and scrolls. Or maybe another Halfling with the healing dragonmark? I don’t know.
Okay Tlo, you are all queued up! I look forward to seeing what you come up with, and will post your builds here (if you like) or help you get them on the forum (if you would like the help), however and whatever you wish.
Happy character building!
🙂 😀 🙂