Apr 162014
 

DDOGamer's Illustrated Guide to Emotes
Because emotes are so emo

Did you know that DDO comes equipped with 39 (I think? 39?) discrete physical poses/actions that you can command your character to perform? For instance, /dance causes your character to dance. /wave causes your character to wave. Etcetera. These commands are called “Emotes”, and you enter them by typing “/” followed by the emote name and pressing <Enter>.

In addition to your character performing whatever action you’ve commanded, you also get text written into general chat with an (Emote): tag. For instance, if you /wave, your general text (and everyone’s who is near you) will say:

(Emote): You wave to everyone

Some emotes can have a target, and will reference whatever you have selected when you enter the emote command. For instance, if you select your guildie Stanley and /wave, your character waves, and you get:

(Emote): You wave to Stanley

Note that targeting your emote will fail if the target is out of range. Get over here Stanley!

If you don’t like the generic text that appears in general chat, you can override it and supply your own. For instance, if you type “/wave cheerfully greets her friend Stanley” in the chat box, your character will wave, and general chat will get:

(Emote): Coin cheerfully greets her friend Stanley

If you only want to emit Emote text with no action (or possibly want to emote an action that does not exist), you can use the /Emote command (shorthand version /e). Follow it with whatever text you want to emit. For instance, typing “/e asks Stanley to pick a finger between one and five” will not cause your character to do anything. But everyone will get Emote text:

(Emote): Coin asks Stanley to pick a finger between one and five


Some technical notes:

Emote is a text type, and can be added or removed from a chat window like any other type of text by using Set Incoming Text Types. Here’s a tutorial on manipulating text types.

There are lots of commands available in your chat window, not just emotes. Stuff like /ignore and /ransack and /resloc. For the full list, type /help.

The command /emotelist will show all of the emote commands (thanks to Mizzaroo for this tip).


DDOGamer’s Illustrated Guide To Emotes


Angry

AngryThe character gives a little grunt and shakes her fist. Just like Ralph Cramden of the Honeymooners: “One of these days Alice, one of these days … Pow! Right to the moon!” because in the 50’s, threatening to hit your wife was super hilarious.

Full illustration here.


Beckon

BeckonThere is no audio component to this emote, just a cheerful “come-hither” sort of wave that invites one to move closer to or follow the character.

Full illustration here.


Beg

BegAnother silent gesture, the character wrings her hands in a helpless gesture that communicates “I am so lowly and in need of assistance”. An emote that is never used by a Commando. Note interestingly how Coin’s weapons fly away to either side when she executes this one.

Full illustration here.


Bow

BowBend a leg and show your respect. The character bows with a flourish. A stylish emote, and another one that has no audio component.

Full illustration here.

 
More to come.
 
:) :D :)

  10 Responses to “DDOGamer’s Illustrated Guide to Emotes (Angry to Bow)”

Comments (10)
  1. :) nice post. I forget, where did you say that black area is where you do those pics/ gifs?

  2. With a dojo full of Monks, being able to strike the meditation pose would’ve been nice. Sadly, I’ve never found anything close for RP and AFK uses.

  3. Some days I think I over use these things…

  4. Oh, nice I didn’t realize about adding the additional text within the emote tag. That is interesting…

  5. Are you going to do gifs for other races? I know some of them emote differently (not sure if there are differences between male/female)

  6. This awesome!

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