Nov 032016
 

DDO the Card Game: Weapons and Armor

I was going to show you armor and shields as well as weapons, the article title calls for it, but they are very boring. The armor cards – there are three of them – each add +1, +2 or +3 to defense and nothing more. The three shields are the same. Legendary players will be able to add up to six points of DEF, which is quite a bit actually, very significant, but there is nothing sexy about the armor or shields beyond their base utility.

Weapons though, well that is just another matter altogether. And now that I’ve cobbled together a card generator, I can show you cards rather than just charts and spreadsheets:

 

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Remember when Carnifex was the King of DPS? I do, and now he is again.

Tomorrow, Wands, Scrolls and Potions, probably, unless something else comes up.

Hey, it happens!

🙂 😀 🙂


This is part of a continuing series where I present my thoughts about a DDO-inspired card game for your input and dissection. Previous posts include:

Game description and rules:

Overview, card types and deployment, combat, class balancing, card sets

Classes:

Bard, Favored Soul, Cleric, Arcane spellcasters, Rangers and Rogues, Melee classes

Everything else:

Monsters, races, feats, spells, statuses and afflictions, heroic quests, epic quests, legendary quests, traps & puzzles, festivals


What do you think?

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