Nov 042016
 

wands-scrolls-and-potions

 

Another day, another set of DDOtCG cards.

And doesn’t that just trip lightly off the tongue: “DDOtCG”. Nope. Going to need a much shorter acronym. All the best acronyms are three letters. NFL, CYA, WTF, even TLA (three-letter acronym). But whatever.

Today is Wand/Scroll/Potion day. So let’s get to it:


Wands


185

186

187


Scrolls


188

189

190

191

192

193


Potions


206

207

208

209

210

211


That might be too many curatives, I don’t want to make healers unnecessary. Maybe Potions should be limited to self only rather than “self or an ally”?

What do you think?

🙂 😀 🙂


This is part of a continuing series where I present my thoughts about a DDO-inspired card game for your input and dissection. Previous posts include:

Game description and rules:

Overview, card types and deployment, combat, class balancing, card sets

Classes:

Bard, Favored Soul, Cleric, Arcane spellcasters, Rangers and Rogues, Melee classes

Everything else:

Monsters, races, feats, spells, statuses and afflictions, heroic quests, epic quests, legendary quests, traps & puzzles, festivals, weapons and armor


  One Response to “DDO the Card Game: Wands, Scrolls and Potions”

Comments (1)
  1. I’ve never been much into these card games, but I totally would play this one =)
    (I missed that whole Magic® business…)

What do you think?

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