This is part of a continuing series where I present my thoughts about a DDO-inspired card game for your input and dissection. Previous posts include:
Game description and rules:
Traps, puzzles, and optional objectives are Monster cards and are found in the Monster deck. Traps and puzzles have to be resolved before the party can face the boss. If no one in the group has enough Warrior levels to turn the Stuck Valve, the party loses.
Traps give the players the choice of just setting them off if they cannot be disarmed, but the penalties for setting off the trap can be quite severe.
Optional objectives are truly optional – the players can simply discard the card with no penalty. But if they want the reward, they have to pay the price, and as is the case with traps, the price can be steep.
|Heroic||Spear Trap||If set off, character takes one point of piercing damage. Disarmed if character has 1 Trapsmith|
|Heroic||Barred Gate||This stoutly locked and barred obstacle can only be resolved by a character with two Warrior levels|
|Heroic||Free All the Slaves||Optional Objective: Everyone in party may draw one extra Loot.|
|Heroic||Mysterious Sigil||Glowing symbols can only be resolved by a character with three Divine Caster levels|
|Heroic||Fire Trap||If set off, character takes three points of fire damage. Disarmed if character has three Trapsmith|
|Epic||Stuck Valve||The Valve can only be cranked by a character with at least four Warrior levels|
|Epic||Poison Gas Trap||If set off, everyone in party takes 5 points of damage and receives one Poison affliction. Disarmed if character has four Trapsmith|
|Epic||Explore Behind the Secret Door||Optional Objective: If resolved, everyone in party takes two points of damage and receives one Loot|
|Epic||Pendulous Axe Trap||If set off, character takes five points of slashing damage. Disarmed if character has five Trapsmith levels|
|Epic||Magical Floor Tile Puzzle||Arcane floor symbols can only be resolved by a character with six Arcane Caster levels|
|Legendary||Holy Symbols Puzzle||Rotating prayer wheel can only be resolved by a character with seven Divine Caster levels|
|Legendary||Wizard-Locked Door||Magical force blocking door can only be resolved by a character with seven Arcane Caster levels|
|Legendary||Scything Blade Trap||If set off, character takes eight points of slashing damage. Disarmed if character has six Trapsmith|
|Legendary||Unguarded Chests?||Optional Objective: if resolved, resolving character receives Dead status. Everyone receives one Loot.|
|Legendary||Exploding Fire Trap||If set off, everyone in party takes 10 points of fire damage. Disarmed if character has eight Trapsmith|
I am presenting this without much comment because I am hoping that little is needed.
Is this as self-explanatory as it seems to me?
🙂 😀 🙂