I am continuing to work on combat revisions, twining in the lessons learned during the first round of play testing. I’m using the older card illustrations now but will replace with updated cards before the rules are done. Or should I say “done again”? Or maybe “Done enough for now”?
At the beginning of combat, Heroes and monsters are laid out on the Quest Combat board, facing each other.
- Hero cards are lined up left to right as they enter the quest as shown to the right.
- Do not move the whole hero stack onto the Quest Combat Board, only the Hero itself.
- The Party Leader draws one Monster Card for each committed Hero; the Monster begins Focused on that Hero
- Hero Cards are lined up in the “Hero Front” rank. Monster cards are lined up in the “Monster Front rank”
Some monsters that have game text that allow them to bring in additional monsters, and if so, additional monster(s) begin focused on the same hero as the original monster.
The Quest Combat Board
The Quest Combat Board is laid out in five “ranks”, each of which may contain cards.
In the illustration at left, the Rogue and Wizard are in the Hero Front rank. The Barbarian and Gnoll are in the Neutral Zone. The Bugbear is in the Monster Front, and the Skeletal Archer is in the Monster Rear.
During combat, cards may “advance” or “retreat”, meaning the move forward or backward one rank. Cards may not advance or retreat off the board; a Hero that is already in the Hero Rear rank (or a monster in the Monster Rear) may not retreat further but must stand and fight.
Indicating Range and Focus on the Quest Combat Board
If the hero is in focus, align the hero card directly in front of the monster. Otherwise align it to one side
Cards are in Melee range of everything in the same rank, and also everything in an adjacent rank. For instance, a Monster that advances into the Neutral Zone will be in Melee range of all Heroes that are in the Neutral Zone as well as all Heroes in the Monster Front or Hero Front ranks.
Cards that are not in Melee range are At Range relative to each other.
It is not possible to launch a Ranged attack while any opponent is in Melee range. In the diagram above, the Rogue is At Range relative to the Skeletal Archer and the Bugbear, but even so may not launch a Ranged attack; the Gnoll is in Melee range of the Rogue and is blocking Ranged attacks by the Rogue or by the Barbarian even though it is not Focused on either of them.
Combining Focus with Range results in four possible relationships between any one Hero and any one Monster. Either they are in Close Combat or not. Either the monster has Focus on the hero, or not.
The next figure shows how the Quest Combat Board can become complicated when there are multiple Monsters and Heroes. But even so, the placement rules suffice to show all of the ranges and focii:
- The Zombie and Scorrow are both focused on the Paladin. The Ghoul is focused on the Rogue and the Drow Archer is focused on the Bard. Nothing is focused on the Ranger.
- The Paladin is in Melee range of the Zombie and the Ghoul and may launch a Melee attack against either, but may not launch any Ranged attacks.
- The Ranger is At Range relative to all of the monsters; she cannot Melee attack anyone, but may launch a Ranged attack against any monster.
- The Rogue has the same options as the Paladin, unable to launch any Ranged attacks, but able to launch a Melee attack against either the Zombie or the Ghoul.
- The Bard is in Melee range of everything except the Drow Archer
Does any of this make sense? Do you feel like you understand what Quest Combat Board is and how to use it?
🙂 😀 🙂