That was my favorite table in the old Dungeon Master’s Guide. Miscellaneous Magic Items. So many that there had to be five tables to contain them all.
You were supposed to roll dice to determine loot when you were the Dungeon Master, but I’m sure I gave out more of these than probability would indicate, just because I liked them so much.
Now that I think about it, it seems weird to have a favorite table at all, they are just tables in a book full of tables. But I was kind of weird. Still am.
Besides, they were so miscellaneous! Magic carpets and jars and broomsticks and figurines and decks of cards, and oh, I could go on and on. So much Miscellany.
Not so much in DDO the Card Game, there are only nine cards. There can be only nine cards if they are to fit the pattern of the other Magic Item cards. By design, you cannot pile on too much of any one combat value. Even if you combine the perfect Legendary cards, you cannot add more than +6 ATK, +6 RNG, +6 DEF, +6 DMG and +3 HP to a hero.
Anyway, enough words, here are the cards:
And that wraps up all of the cards except the three Raids, which I think may not be cards at all – I might even use the box as the raid card.
Next up, I need to publish all of the cards in one place and let you all help me proof read them. Every time I read through the cards I find something wrong – even today. The Moss Weave Cloak in this very article has a mistake (it is showing game text as game text and also as Deploy To text).
Proof reading almost 500 cards – hey, I know how to have a good time!
🙂 😀 🙂
This is part of a continuing series where I present my thoughts about a DDO-inspired card game for your input and dissection. Previous posts include: