This is part of a continuing series where I present my thoughts about a DDO-inspired card game for your input and dissection. Previous posts include:
Game description and rules:
I am coming to some conclusions. See the bottom of the post for details.
|Under the Big Top||Succubus||0||9||9||8||9|
|Chains of Flame||Efreet||9||9||9||8||9|
|Inferno of the Damned||Cinderspawn||10||10||10||8||12|
|The Prisoner||Elven Shadow||0||0||10||9||10|
|Running with the Devils||Bearded Devil||10||0||10||9||10|
|The Tide Turns||Ogre Magi||11||0||11||9||11|
|Ghosts of Perdition||Doomsphere||0||0||12||0||12|
|Power Play||Bladeforged Paladin||12||0||12||10||12|
|Old Tomb New Tenants||Yuan-Ti Abomination||12||12||12||11||12|
|Prey on the Hunter||Discard any Traps drawn and re-draw||White Dragon||12||12||8||10||12|
|Madstone Crater||Victors draw 2 Loot cards and immediately discard 1||Giant Mage Skeleton||12||12||12||12||12|
|Eyes of Stone||Medusa||13||0||13||12||13|
|Devil Assault||Horned Devil||13||13||13||12||13|
|Coalescence Chamber||Discard any Optional Objectives drawn and re-draw||Gelatinous Cube||14||0||10||14||15|
|Against the Demon Queen||Marilith||15||0||10||15||15|
New Monsters Not Already Described Elsewhere
|BOSS||ATTRIBUTES||MELEE TEXT||RANGE TEXT||GAME TEXT|
|Cinderspawn||Boss, Undead||Frostfire Smash: Force Tap all in Close Combat with current HP less than or equal to this boss||Elemental: Immune to fire damage|
|Elven Shadow||Boss, Illusion||Retreat to Ranged||Lightning Bolt: Do current HP of damage to focus target||Incorporeal: immune to melee and ranged attack|
|Ogre Magi||Boss, Giant||Cone of Cold: Does current HP of damage to focus target, or to all opponents if there is target is in focus||Retreat: The first time this boss is reduced below half hit points, retreat to Ranged (if not already there) and restore all HP|
|Yuan-Ti Abomination||Boss, Reptillian, Humanoid|
|Giant Mage Skeleton||Boss, Undead||Cursed: when resolving successfule Melee attack, apply one Curse. Boney: Ignores weapon damage from piercing and slashing weapons|
It is becoming more clear to me that:
- The idea behind Quest Text is not working. All a Quest card really needs is the Boss. Having the name of the quest there too may be appealing to DDO players, a nice piece of fidelity to the game (“hey look – Prey on the Hunted really has a White Dragon boss!”), but for anyone else it is going to seem random and maybe should be just excised altogether. Maybe I should rename them from Quest cards to Boss cards and drop all the questy stuff.
- Having bosses that were not defeated in quests reappear in the raid is a losing idea. Failing the quest is penalty enough.
- The game seems to be coming together in the form of three sets; one Heroic, one Epic, and one Legendary. Meaning only the Heroic set would be created first and made available for playtesting. Heroic becomes the base game, while Epic and Legendary cards become … I think … expansion sets.
- I keep having to scale the Bosses down when I paste them in from the Monsters table. Except Bosses are supposed to be powered up versions of Monsters, not scaled down versions. Apparently I need to make a balance pass through the Monster table too.
What do you think?
🙂 😀 🙂