This is part of a continuing series where I present my thoughts about a DDO-inspired card game for your input and dissection. Previous posts include:
Game description and rules:
Festivals are minor rule changes that affect everyone, regardless of who actually played the Festival.
Festivals are deployed during the Party Leader’s Build Phase and go into that player’s Public Instance.
Only one Festival may be in play at any time; when a new one is played, any existing Festival is discarded.
|Risia Ice Games||Festival||All cold spells and attacks do an extra point of damage. All fire spells and attacks do one point less|
|The Night Revels||Festival||When drawing a quest card, instead draw two cards and discard one|
|Treasure of Crystal Cove||Festival||When launching a Melee attack, loudly exclaim “Yaaaar!” to add +1 ATK|
|Market Tent Explosion||Festival||“Devilish origin” game text has no effect|
|Festival of the Traveler||Festival||Spells you cast on an ally may be applied to one additional ally|
|Festivult||Festival||When winning a quest and drawing Loot, if you don’t like it you may discard it and draw another. Once per quest.|
|Mabar the Endless Night||Festival||Undead monsters are -1 ATK, -1 RNG|
|Birthday Cake of Wishes||Festival||Optional Objective rewards are now 2 Loot cards|
I am thinking that even if I split this into three sets, Festivals are in the “base” set and have to be included in every distribution, much in the way that Status and Affliction cards have to be handled. They are not Epic nor Heroic nor Legendary, they just are, and should always be available.
What do you think? Any other Festivals you’d like to see included? Or other game-wide effects you’d like to see?
🙂 😀 🙂