Normally, DDO producers are, like “proper” children, seen and not heard. Not that I’ve ever met any children like that, nor would want any. Mine were generally seen, heard, felt, and occasionally, smelled.
But I digress.
Yesterday must have been DDO Producer Day as they are coming out of the woodwork. The festivities get underway with this tweet by Producer Glin, Erik Boyer:
Looks like I just got a ticket to GenCon! Will I see you there?
But that was just the opening salvo. Next we have Producer Rowan, Aaron Campbell, someone previously not known to be involved with DDO, posting a detailed introduction of himself on the forums.
In it, we learn a few things: Aaron/Rowan is a “Franchise Director”, which involves managing production and finance. Or as he put it, “much like Fernando Paiz. Same role, different title.” It is unclear whether this means Aaron will be doing these things instead of Fernando, or in conjunction with Fernando. He also name drops Glin/Erik and even Kate Paiz although she is no longer involved with DDO at all. So that couldn’t really get much fuzzier.
Maybe Turbine is turning into one of those “matrixed” organizations where everyone is everyone else’s boss. Or maybe they don’t think the details are really our business? It is interesting but hardly vital information.
Game direction, now that is vital information, and Aaron/Rowan provides some of that too, including a high-level release schedule:
- Update 19: The Shadowfell Conspiracy! Level cap to 28, new adventure areas in Wheloon and the Stormhorn mountains, and of course new Iconic races.
- Update 20 (late 2013): Epic True Reincarnation! (We’re still gathering your feedback and input)
- Update 21 (early 2014): A new threat (complete with multiple dragons), and a tribute to a classic Forgotten Realms module.
I hope the Forgotten Realms module is White Plume Mountain! Although now that I think about it, that one may pre-date Forgotten Realms. But whatever.
Aaron/Rowan answered a couple of specific question answers: Yes to whips and chains, no to gnomes. Poor gnomes.
And provided this, which I took as sort of his personal mission statement:
In short, I’ll work with the team to build the best game we can (based on the extensive history of DDO) while still adding things that are fresh and new. The game should keep its soul but not stagnate.
Yes, the game should keep its soul. Got to give the new guy the benefit of the doubt and assume that Aaron’s vision of DDO’s soul jibes with our vision. At least until evidence shows otherwise.
Welcome Aaron, let’s all do great things together!
🙂 😀 🙂