Jun 182013
 

A never-ending pile of Blades of the Dark Six
A never-ending pile of Blades of the Dark Six

The Collectible Digest

DDOGamer’s Guide to Collectibles


Some of the more common questions I see in general chat involve collectibles. “What are these things?” and “How do I use them?” and “What are they worth?”

Collectibles have been part of the game forever, although their usefulness has waxed and waned over the years. There have always been some that were more useful (and therefore valuable) than others, and many (or most) that were not valuable at all.

Collectibles work differently in Eberron than in Faerun. In Eberron, collectibles may drop when an opponent is vanquished, leaving a purple bag on the ground that contains the collectible. All interested party members may loot the purple bag and gain the collectible; there are enough inside for everyone. In Faerun, collectibles drop in chests or for completing Random Encounters in wilderness areas. Commendations must be looted when in chests, but they just magically jump into your inventory when awarded for completing a random encounter.

To understand value we are going to first understand use.

There are five things you can do with a collectible:

  1. Trade it into a vendor for a reward
  2. Use it in an Alchemical Ritual recipe
  3. Use it in a Cannith Crafting recipe
  4. Turn it into a special collector for a special reward
  5. Turn it in as part of a recipe that yields a random low-level Augment

Collectible Vendors

These vendors exist in most of the major public zones. Clicking on a Collectible Vendor will open a barter box; one can easily scroll about to see which collectibles are sought by this vendor and what they will trade for them. There is a complete list in the DDO Wiki. I will also be enclosing lists later in this series that are sorted by collectible and by reward.

Alchemical Rituals

Alchemical rituals allow a player to add a small bonus to any weapon, armor, or item. Because they can be applied to anything, even the most rare named gear, they remain useful at all levels of the game. Rare Alchemical ritual ingredients are generally the most valuable collectibles in the game. Even those that are Common and Uncommon will sell well on the Auction House.

Rituals are applied at any Stone of Change. DDO Wiki has a complete article on this too (naturally!) and I will be talking about in detail as well, later in the series.

Cannith Crafting

Crafting ingredients, like Cannith Crafting itself, are most useful to lower level characters, especially those that do not have access to Greensteel weapons and gear. There are very few items that can be crafted via Cannith Crafting that are useful at Epic levels. I can’t actually think of any at all, I wrote “very few” because it is early in the morning, maybe I am just forgetting some.

But they are killer-useful for heroic levels and especially for characters that are Reincarnating over and over to accumulate past life feats or become Completionists.

Special

There are four collectibles that fall into this category, each “special” for unique reasons:

  • Eberron Dragonshards have a different turn-in method using dialog choices rather than a barter box
  • Planar Shards are bound to character
  • Antique Bronze Tokens are exchanged for a random weapon or armor or item depending on selection, rather than a specific reward
  • Commendations are also bound to character plus can be exchanged one for the other

Expect more info on these in the coming days.

Random Augments

Most of the Eberron collectibles can, in addition to whatever else they are good for, also be used to draw a random augment. It requires 30 commons, 10 uncommons, and 5 rares to qualify for one of these draws. You will receive an augment of the color and minimum level specified by the vendor.

Frankly, it is difficult for me to see ever doing this. Ever. A random augment has a very good probability of being one I do not want; they are not useful at low levels except in specific cases, and not valuable in any case. It seems much more efficient to simply buy the exact augment I want, which the same vendors will be happy to sell me for a small handful of Astral Shards.

But maybe that is just me. Some people are emotionally allergic to any form of purchase that requires Astral Shards, so this randomization may be worthwhile to them. But not me, and especially not at the rate of 30/10/5.

Sadly, there are 20 collectibles, all rare, that are no longer useful in any way except as part of a random augment transaction.

Summary

This table shows all of the collectibles and for each one, what you can do with it. The values indicate the number of possible transactions for that collectible. For example, the Deadly Feverblanch has one turn-in reward, can be used in one Alchemical Ritual, and is an ingredient in 17 Cannith Crafting recipes.


Possible Collectible Usages by Usage Type


Collectible
Rarity
Collector Turn In
Alchemical Ingred
Cannith Ingred
Special
Random Augment Only
Abbots Ring
Rare
2
0
0
0
Academic Treatise
Uncommon
4
0
0
0
Alchemist’s Chapbook
Rare
4
0
0
0
Amber Vial
Common
3
0
14
0
Amulet of the Archbishop
Rare
0
0
0
0
Y
Amulet of the Lost Empire
Common
2
0
10
0
Amulet of the Six
Uncommon
0
0
4
0
Ancient Bronze Token
Common
0
0
0
1
Blade of the Dark Six
Common
1
0
20
0
Blessed Candle
Common
2
0
12
0
Bloodfeast Fungus
Uncommon
2
0
0
0
Bruised Spore Pod
Common
1
0
9
0
Caravan Logbook
Common
1
0
14
0
Ceramic Bowls
Common
1
0
7
0
Charred Soarwood
Uncommon
1
0
0
0
Chipped Bone Talisman
Common
3
0
10
0
Commendation: Clerics of Amaunator
Common
0
0
0
7
Commendation: Druids of the King’s Forest
Common
0
0
0
7
Commendation: Purple Dragon Knights
Common
0
0
0
6
Commendation: Villagers of Eveningstar
Common
0
0
0
7
Commendation: War Wizards
Common
0
0
0
6
Crimson Nightshade
Rare
1
0
0
0
Cryptic Message
Common
1
0
10
0
Cryptmoss
Uncommon
1
0
0
0
Cryptmoss Queen
Rare
0
0
0
0
Y
Cryptmoss Worm
Uncommon
1
0
0
0
Cryptmoss Worm Larva
Common
2
0
0
0
Crystal Decanter
Rare
0
0
0
0
Y
Deadly Feverblanch
Uncommon
1
1
17
0
Duskbrood tTrumpeter
Common
1
0
0
0
Eberron Dragonshard Fragment (Large)
Rare
0
0
0
3
Eberron Dragonshard Fragment (Medium)
Rare
0
0
0
8
Eberron Dragonshard Fragment (Small)
Rare
0
0
0
3
Elemental Ingot
Rare
0
0
0
0
Y
Flowering Hellscap
Rare
0
0
0
0
Y
Flowering Spore Pod
Rare
0
0
0
0
Y
Fragrant Drowshood
Uncommon
2
1
0
0
Funerary Token
Common
1
1
18
0
Glass Phial
Uncommon
1
0
0
0
Glittering Dust
Common
1
0
44
0
Glowmoss Clump
Rare
1
0
0
0
Headsman Beetle
Uncommon
1
0
0
0
House-sealed Letters
Uncommon
1
0
0
0
Icon of Khyber
Rare
0
0
0
0
Y
Intact Fingerbone
Rare
0
0
0
0
Y
Intact Spore Pod
Uncommon
2
0
0
0
Lightning-split Soarwood
Rare
0
1
0
0
Lily Petal
Common
1
0
3
0
Lodestone
Common
2
0
8
0
Luminescent Dust
Rare
0
1
0
0
Lush Cryptmoss
Rare
0
0
0
0
Y
Mark of Favor
Uncommon
2
0
0
0
Mark of the Keeper
Uncommon
2
0
4
0
Moonstone
Uncommon
1
0
0
0
Mystical Formulae
Common
4
0
6
0
Necromantic Gem
Rare
0
0
0
0
Y
Oceanic Sphere
Rare
1
0
0
0
Page Torn From a Research Notebook
Common
3
0
16
0
Pale Creeper
Rare
0
0
0
0
Y
Phoenix Tavern Purchase Order
Common
1
0
0
0
Planar Shard
Common
0
0
0
11
Planar Spoor
Uncommon
3
0
0
0
Planar Talisman
Rare
0
0
0
0
Y
Polished Ore
Uncommon
3
0
0
0
Powdered Blood
Common
1
0
31
0
Prayer Pamphlet
Uncommon
1
0
0
0
Research Diary
Uncommon
2
0
26
0
Ritual Athame
Rare
2
0
0
0
Ritual Candle
Common
1
0
0
0
Romantic Sonnets
Common
1
0
6
0
Ruddy Fungus
Common
2
0
8
0
Runic Parchments
Common
1
0
8
0
Sanguine Moth
Rare
2
0
0
0
Scholarly Note
Uncommon
1
0
0
0
Scorpion Icon
Uncommon
3
0
0
0
Shamanic Totem
Rare
0
0
0
0
Y
Signet of the Devourer
Uncommon
3
0
15
0
Silver Bowl
Uncommon
2
0
0
0
Silver Flame Hymnal
Uncommon
1
1
0
0
Singed Soarwood
Common
2
0
12
0
Skull Fragment
Uncommon
1
0
14
0
Small Planar crystal
Common
0
0
10
0
Small Wooden Idol
Uncommon
2
0
10
0
Smoldering Ember
Common
0
0
4
0
Sour Darkcap
Common
0
0
10
0
Sparkling Dust
Uncommon
2
1
0
0
Stellar Orb
Rare
0
0
0
0
Y
String of Prayer Beads
Common
2
1
14
0
Swaying Mushroom Cluster
Common
1
0
0
0
Swaying Mushroom Spore Pod
Uncommon
1
0
0
0
Sweet Whitecap
Common
2
0
11
0
Tear of Vulkoor
Rare
3
0
0
0
Tome: Codes of the Aurum
Rare
0
0
0
0
Y
Tome: History of the Houses
Rare
0
0
0
0
Y
Tome: Lost Songs of Cyre
Rare
0
0
0
0
Y
Tome: Myths of Old Xen’drik
Rare
0
0
0
0
Y
Tome: Prophecies of Khyber
Rare
0
1
0
0
Tome: Stormreach Imports and Exports 857 YK
Rare
0
0
0
0
Y
Vial of contagion
Rare
0
0
0
0
Y
Vial of Heavy water
Uncommon
1
0
0
0

More to come!

🙂 😀 🙂

  5 Responses to “Collectible Digest Chapter One: How do I use my collectibles?”

Comments (5)
  1. Since the new augment system has been added there are less uses at epic for cannith crafting, but they’re pretty handy as a stopgap until you get a named piece of gear you want, or for effects you just can’t fit in anywhere else.. one of my characters has a mobility of dodge 2% trinket which combined with 3%, 4%, a couple of destiny twists & the dodge feat adds up to a nice extra layer of defensive capability.

  2. Informative, and depressing….

  3. I have been saving collectibles for a while now, to the point that if I am running, or especially farming a quest, I don’t even bother hitting the collectible points. There are some exceptions out of habit more than anything else but for the most part, there is very little value for me.

  4. I have twelve large bags of collectables that i have accrued over the years and i still wont sell or use them lest Trubine finally stop ass hatting themselves and make turn ins actually useful.

  5. Fucking spelling

What do you think?

%d bloggers like this: