This week I’ve been exploring Perfect World’s MMO Star Trek Online, based on the ever-popular Star Trek fictional universe created by Gene Roddenberry.
It used to be that people playing online games together had to use a third-party voice app to talk to one another. Tools like Ventrilo, or TeamSpeak, or GameSpy’s weird, resource-intensive voice chat. Something.
Ventrilo and TeamSpeak and their ilk are all clumsy and non-intuitive to use. Someone has to set up a server, everyone has to log into the chat server as well as to the game, very hassle-y, so much so that I just didn’t. When I played multi-player games I’d rather just type.*
* In fairness I should point out that TeamSpeak is on its third version and looks less clunky. Is it? I dunno. Haven’t used it in years.
Then games started including their own built-in voice chat. DDO was one of the earlier games to do so, at least in my experience, and it was a big part of why I loved the game so much. All I had to do was enable voice chat – no more servers, no more setup, no more separate logins, no more hassle.