They are pretty significant changes.
Here are the highlights:
- The system will go up to 30th level
- It will work the way that new random loot works now, where first there is a minimum level, then whatever abilities are slotted in will be at that minimum level
- Because of the way that abilities scale with level, there won’t be multiple different shards for each ability (glaciation I, glaciation II, etc). There will be just Glaciation, and it will be the same power level as the crafted item.
- Another side effect of the minimum-level based system is that we won’t need Shards of Potential anymore. We will get some form of Minimum Level shards to apply to blanks
- Instead of adding Masterful Craftsmanshp to reduce the minimum level of the item, we will be applying Marks of Cannith to add a third ability.
- The current system will go away. Current shards will lose function. Blanks will carry forward (the new system uses blanks too, in the same way).
- Crafting experience will NOT go away but will be applied to the new system
- They are also going to do something (they don’t know what yet) about the experience curve to reduce the grindy-ness of it.
While they are at it, essences system will get a re-do as well, dropping the different sizes (no more Lesser and Greater. Just Essences) and maybe reducing the number of different kinds too. You will be able to exchange existing essences for the new ones.
Some things are not decided. Will there still be three schools of crafting? How will they level out the crafting XP curve? Is there anything they can do about the painful deconstruction process?
So, questions remain, and NoWorries is asking for your input to help answer those questions.
But don’t take my word for it. Go check it out for yourselves: here is the link again.
To me, the most exciting part of this is the philosophy behind the changes. NoWorries gives us insight into the ways that Crafted Loot matches up against Random Loot and Named Loot. Very familiar ways, to me at least. Eerily so. It’s like he read an essay that I published here more than two years ago – “On Loot” – and decided to embody it line-for-line.
I don’t pretend to believe, even for a moment, that anyone at Turbine read the essay and decided to re-do their entire loot system based on that one essay. But they could have, it is that similar. Uncanny.
There is a saying that “even a blind squirrel finds a nut now and then”. Mathematically speaking, even I have to be right sometimes. Not much mind you, but the law of averages pretty much requires that I get one right now and then. Even if the “law of averages” isn’t really a law at all.
So I guess you could say, with confidence, that yes, I am in favor of the new changes. You could even say they are exactly what I would have designed if it was mine to design. You could even say I already did.
Very much in favor. Very much so.
🙂 😀 🙂